[PATCH 1/5] wined3d: Add R32G32B32A32_SINT vertex format.

Józef Kucia jkucia at codeweavers.com
Thu Aug 4 10:23:40 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 93b610d..31d5014 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -369,6 +369,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
     {WINED3DFMT_R32G32_SINT,        WINED3D_FFP_EMIT_INVALID,   2, GL_INT,                         GL_FALSE},
     {WINED3DFMT_R32G32B32_UINT,     WINED3D_FFP_EMIT_INVALID,   3, GL_UNSIGNED_INT,                GL_FALSE},
     {WINED3DFMT_R32G32B32A32_UINT,  WINED3D_FFP_EMIT_INVALID,   4, GL_UNSIGNED_INT,                GL_FALSE},
+    {WINED3DFMT_R32G32B32A32_SINT,  WINED3D_FFP_EMIT_INVALID,   4, GL_INT,                         GL_FALSE},
 };
 
 struct wined3d_format_texture_info
-- 
2.7.3




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