[PATCH 5/5] wined3d: Use wined3d_cs_emit_unload_resource() in wined3d_device_uninit_3d().
Henri Verbeet
hverbeet at codeweavers.com
Fri Aug 5 05:39:02 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fa2bcbc..e11ecfe 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1184,7 +1184,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
TRACE("Unloading resource %p.\n", resource);
- resource->resource_ops->resource_unload(resource);
+ wined3d_cs_emit_unload_resource(device->cs, resource);
}
wine_rb_clear(&device->samplers, device_free_sampler, NULL);
--
2.1.4
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