[PATCH] wined3d: Silence false FIXME message.

Matteo Bruni matteo.mystral at gmail.com
Fri Aug 5 12:48:27 CDT 2016


2016-08-05 19:41 GMT+02:00 Józef Kucia <jkucia at codeweavers.com>:
> Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
> ---
>  dlls/wined3d/glsl_shader.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
> index 626432b..5ccb027 100644
> --- a/dlls/wined3d/glsl_shader.c
> +++ b/dlls/wined3d/glsl_shader.c
> @@ -1784,7 +1784,7 @@ static void shader_glsl_declare_generic_vertex_attribute(struct wined3d_string_b
>                  index);
>          return;
>      }
> -    if (e->sysval_semantic)
> +    if (e->sysval_semantic && e->sysval_semantic != WINED3D_SV_POSITION)
>          FIXME("Unhandled sysval semantic %#x.\n", e->sysval_semantic);
>
>      if (shader_glsl_use_explicit_attrib_location(gl_info))
> --
> 2.7.3

I wrote an identical patch so have my

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>



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