[PATCH 2/5] d3dx10: Use debugstr_a() to trace a user-supplied string.

Matteo Bruni mbruni at codeweavers.com
Fri Aug 5 13:56:32 CDT 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dx10_43/async.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3dx10_43/async.c b/dlls/d3dx10_43/async.c
index 879e420..f70b0c1 100644
--- a/dlls/d3dx10_43/async.c
+++ b/dlls/d3dx10_43/async.c
@@ -34,7 +34,7 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const
 {
     TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
             "sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
-            debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
+            debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
             debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
 
     if (pump)
-- 
2.7.3




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