[PATCH] d3dx11: Add D3DX11CompileFromFileA/W stub

Alistair Leslie-Hughes leslie_alistair at hotmail.com
Tue Aug 9 23:40:39 CDT 2016


Fixes: https://bugs.winehq.org/show_bug.cgi?id=40846

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
 dlls/d3dx11_42/d3dx11_42.spec |  4 ++--
 dlls/d3dx11_43/async.c        | 24 ++++++++++++++++++++++++
 dlls/d3dx11_43/d3dx11_43.spec |  4 ++--
 include/d3dx11async.h         |  8 ++++++++
 4 files changed, 36 insertions(+), 4 deletions(-)

diff --git a/dlls/d3dx11_42/d3dx11_42.spec b/dlls/d3dx11_42/d3dx11_42.spec
index 632e201..cb02a95 100644
--- a/dlls/d3dx11_42/d3dx11_42.spec
+++ b/dlls/d3dx11_42/d3dx11_42.spec
@@ -1,6 +1,6 @@
 @ stdcall D3DX11CheckVersion(long long)
-@ stub D3DX11CompileFromFileA
-@ stub D3DX11CompileFromFileW
+@ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
+@ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
 @ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
 @ stub D3DX11CompileFromResourceA
 @ stub D3DX11CompileFromResourceW
diff --git a/dlls/d3dx11_43/async.c b/dlls/d3dx11_43/async.c
index 2c17ffb..b33c235 100644
--- a/dlls/d3dx11_43/async.c
+++ b/dlls/d3dx11_43/async.c
@@ -41,3 +41,27 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const
     return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
             sflags, eflags, shader, error_messages);
 }
+
+HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
+        ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
+        ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
+{
+    FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
+            "eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
+            debugstr_a(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
+            sflags, eflags, pump, shader, error_messages, hresult);
+
+    return E_NOTIMPL;
+}
+
+HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
+        ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
+        ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
+{
+    FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
+            "eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
+            debugstr_w(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
+            sflags, eflags, pump, shader, error_messages, hresult);
+
+    return E_NOTIMPL;
+}
diff --git a/dlls/d3dx11_43/d3dx11_43.spec b/dlls/d3dx11_43/d3dx11_43.spec
index cb76d5f..69c12fb 100644
--- a/dlls/d3dx11_43/d3dx11_43.spec
+++ b/dlls/d3dx11_43/d3dx11_43.spec
@@ -1,6 +1,6 @@
 @ stdcall D3DX11CheckVersion(long long)
-@ stub D3DX11CompileFromFileA
-@ stub D3DX11CompileFromFileW
+@ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
+@ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
 @ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
 @ stub D3DX11CompileFromResourceA
 @ stub D3DX11CompileFromResourceW
diff --git a/include/d3dx11async.h b/include/d3dx11async.h
index 210067b..ab4b507 100644
--- a/include/d3dx11async.h
+++ b/include/d3dx11async.h
@@ -30,6 +30,14 @@ HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const
         const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
         ID3D10Blob **error_messages, HRESULT *hresult);
 
+HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
+        ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
+        ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
+
+HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
+        ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
+        ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
+
 #ifdef __cplusplus
 }
 #endif
-- 
2.8.1




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