[PATCH 4/5] wined3d: Synchronise texture LOD updates with the command stream.
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 10 11:44:47 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4e75064..c3ecb66 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1015,6 +1015,7 @@ DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
if (texture->lod != lod)
{
+ wined3d_resource_wait_idle(&texture->resource);
texture->lod = lod;
texture->texture_rgb.base_level = ~0u;
--
2.1.4
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