[PATCH 9/9] d3d11: Remove redundant 'break' statement.

Józef Kucia jkucia at codeweavers.com
Mon Aug 15 09:00:23 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/shader.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index dab2b9b..1da1293 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -108,7 +108,6 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
             else
             {
                 TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level);
-                break;
             }
             break;
 
-- 
2.7.3




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