[PATCH 5/6] ddraw: Rename "wineD3DVertexBuffer" to "wined3d_buffer".

Henri Verbeet hverbeet at codeweavers.com
Fri Aug 26 06:51:22 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/ddraw/ddraw_private.h |  2 +-
 dlls/ddraw/device.c        |  8 ++++----
 dlls/ddraw/vertexbuffer.c  | 25 ++++++++++++-------------
 3 files changed, 17 insertions(+), 18 deletions(-)

diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index f7b8cd0..a908c11 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -552,7 +552,7 @@ struct d3d_vertex_buffer
     LONG ref;
 
     /*** WineD3D and ddraw links ***/
-    struct wined3d_buffer *wineD3DVertexBuffer;
+    struct wined3d_buffer *wined3d_buffer;
     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
     struct ddraw *ddraw;
 
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 3598bd8..a473682 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -4277,8 +4277,8 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
 
     wined3d_mutex_lock();
     wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wineD3DVertexDeclaration);
-    hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb_impl->wineD3DVertexBuffer, 0, stride);
-    if (FAILED(hr))
+    if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device,
+            0, vb_impl->wined3d_buffer, 0, stride)))
     {
         WARN("Failed to set stream source, hr %#x.\n", hr);
         wined3d_mutex_unlock();
@@ -4409,8 +4409,8 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
     wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0);
 
     /* Set the vertex stream source */
-    hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb_impl->wineD3DVertexBuffer, 0, stride);
-    if (FAILED(hr))
+    if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device,
+            0, vb_impl->wined3d_buffer, 0, stride)))
     {
         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", device, hr);
         wined3d_mutex_unlock();
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index 84c0e69..9b86129 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -155,11 +155,11 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
         wined3d_mutex_lock();
         wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
                 0, &curVB, &offset, &stride);
-        if (curVB == buffer->wineD3DVertexBuffer)
+        if (curVB == buffer->wined3d_buffer)
             wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
 
         wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
-        wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
+        wined3d_buffer_decref(buffer->wined3d_buffer);
         wined3d_mutex_unlock();
 
         HeapFree(GetProcessHeap(), 0, buffer);
@@ -253,8 +253,8 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
             if (SUCCEEDED(hr))
             {
                 buffer->dynamic = TRUE;
-                wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
-                buffer->wineD3DVertexBuffer = new_buffer;
+                wined3d_buffer_decref(buffer->wined3d_buffer);
+                buffer->wined3d_buffer = new_buffer;
             }
             else
             {
@@ -268,12 +268,12 @@ static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
     if (data_size)
     {
         /* Get the size, for returning it, and for locking */
-        wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+        wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
         wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
         *data_size = wined3d_desc.size;
     }
 
-    hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
+    hr = wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, wined3d_flags);
 
     wined3d_mutex_unlock();
 
@@ -306,7 +306,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
+    wined3d_buffer_unmap(buffer->wined3d_buffer);
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -382,10 +382,10 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
         wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
 
     wined3d_device_set_stream_source(device_impl->wined3d_device,
-            0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
+            0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
     wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
     hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
-            count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
+            count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf);
 
     /* Restore the states if needed */
     if (doClip != oldClip)
@@ -436,7 +436,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuff
     if (!desc) return DDERR_INVALIDPARAMS;
 
     wined3d_mutex_lock();
-    wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
     wined3d_mutex_unlock();
 
@@ -595,8 +595,7 @@ HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
 
     wined3d_mutex_lock();
 
-    hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wineD3DVertexBuffer);
-    if (FAILED(hr))
+    if (FAILED(hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wined3d_buffer)))
     {
         WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
         if (hr == WINED3DERR_INVALIDCALL)
@@ -608,7 +607,7 @@ HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
     if (!buffer->wineD3DVertexDeclaration)
     {
         ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
-        wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
+        wined3d_buffer_decref(buffer->wined3d_buffer);
         hr = DDERR_INVALIDPARAMS;
         goto end;
     }
-- 
2.1.4




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