[PATCH 2/4] d3d9: Use wined3d_resource_unmap() in d3d9_vertexbuffer_Unlock().

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 30 04:48:20 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d9/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c
index 53f2272..de77d5a 100644
--- a/dlls/d3d9/buffer.c
+++ b/dlls/d3d9/buffer.c
@@ -208,7 +208,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(buffer->wined3d_buffer);
+    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.1.4




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