[PATCH 2/5] d3d11: Use wined3d_resource_unmap() in d3d10_buffer_Unmap().

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 31 04:27:51 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index a43b6be..1e0469e 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -327,7 +327,7 @@ static void STDMETHODCALLTYPE d3d10_buffer_Unmap(ID3D10Buffer *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(buffer->wined3d_buffer);
+    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
     wined3d_mutex_unlock();
 }
 
-- 
2.1.4




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