[PATCH 5/5] ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitive().

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 31 04:27:54 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/ddraw/device.c | 28 +++++++++++++++++-----------
 1 file changed, 17 insertions(+), 11 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index fa194ec..55eb981 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -3689,8 +3689,10 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
     HRESULT hr;
     UINT stride = get_flexible_vertex_size(fvf);
     UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices);
+    struct wined3d_map_desc wined3d_map_desc;
+    struct wined3d_box wined3d_box = {0};
+    struct wined3d_resource *ib, *vb;
     UINT vb_pos, ib_pos, align;
-    BYTE *data;
 
     TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
             "indices %p, index_count %u, flags %#x.\n",
@@ -3717,12 +3719,14 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
     else
         vb_pos += align;
 
-    hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &data,
-            vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
-    if (FAILED(hr))
+    wined3d_box.left = vb_pos;
+    wined3d_box.right = vb_pos + vtx_size;
+    vb = wined3d_buffer_get_resource(device->vertex_buffer);
+    if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
+            vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
         goto done;
-    memcpy(data, vertices, vtx_size);
-    wined3d_buffer_unmap(device->vertex_buffer);
+    memcpy(wined3d_map_desc.data, vertices, vtx_size);
+    wined3d_resource_unmap(vb, 0);
     device->vertex_buffer_pos = vb_pos + vtx_size;
 
     hr = d3d_device_prepare_index_buffer(device, idx_size);
@@ -3732,12 +3736,14 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
     if (device->index_buffer_size - idx_size < ib_pos)
         ib_pos = 0;
 
-    hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &data,
-            ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
-    if (FAILED(hr))
+    wined3d_box.left = ib_pos;
+    wined3d_box.right = ib_pos + idx_size;
+    ib = wined3d_buffer_get_resource(device->index_buffer);
+    if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
+            ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
         goto done;
-    memcpy(data, indices, idx_size);
-    wined3d_buffer_unmap(device->index_buffer);
+    memcpy(wined3d_map_desc.data, indices, idx_size);
+    wined3d_resource_unmap(ib, 0);
     device->index_buffer_pos = ib_pos + idx_size;
 
     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
-- 
2.1.4




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