[PATCH 10/11] wined3d: Use opaque data type for stream output registers.

Józef Kucia jkucia at codeweavers.com
Wed Dec 7 05:43:04 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/shader_sm4.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 00fb4c0..4a4926b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -922,7 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM5_OP_BFI,                              WINED3DSIH_BFI,                              "u",    "iiuu"},
     {WINED3D_SM5_OP_BFREV,                            WINED3DSIH_BFREV,                            "u",    "u"},
     {WINED3D_SM5_OP_SWAPC,                            WINED3DSIH_SWAPC,                            "ff",   "uff"},
-    {WINED3D_SM5_OP_DCL_STREAM,                       WINED3DSIH_DCL_STREAM,                       "",     "f"},
+    {WINED3D_SM5_OP_DCL_STREAM,                       WINED3DSIH_DCL_STREAM,                       "",     "O"},
     {WINED3D_SM5_OP_DCL_FUNCTION_BODY,                WINED3DSIH_DCL_FUNCTION_BODY,                "",     "",
             shader_sm5_read_dcl_function_body},
     {WINED3D_SM5_OP_DCL_FUNCTION_TABLE,               WINED3DSIH_DCL_FUNCTION_TABLE,               "",     "",
-- 
2.7.3




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