[PATCH 02/18] wined3d: Allow creating raw shader resource views.
Józef Kucia
jkucia at codeweavers.com
Fri Dec 9 04:30:37 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index ef602de..adbd159 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -375,7 +375,8 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
const struct wined3d_format *view_format;
view_format = wined3d_get_format(gl_info, desc->format_id);
- if (wined3d_format_is_typeless(view_format))
+ if (wined3d_format_is_typeless(view_format)
+ && !(view_format->id == WINED3DFMT_R32_TYPELESS && (desc->flags & WINED3D_VIEW_BUFFER_RAW)))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view_format->id));
return E_INVALIDARG;
--
2.7.3
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