[PATCH 03/18] wined3d: Generate declaration for typed buffer UAVs.

Józef Kucia jkucia at codeweavers.com
Fri Dec 9 04:30:38 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

This is required in order to prevent GL errors in a test added in the
next patch.

---
 dlls/wined3d/glsl_shader.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 627832c..a800939 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2123,6 +2123,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
 
         switch (reg_maps->uav_resource_info[i].type)
         {
+            case WINED3D_SHADER_RESOURCE_BUFFER:
+                image_type = "imageBuffer";
+                break;
+
             case WINED3D_SHADER_RESOURCE_TEXTURE_2D:
                 image_type = "image2D";
                 break;
-- 
2.7.3




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