[PATCH 07/18] d3d11/tests: Add test showing that depth/stencil UAVs are not allowed.

Józef Kucia jkucia at codeweavers.com
Fri Dec 9 04:30:42 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/tests/d3d11.c | 136 ++++++++++++++++++++++++-----------------------
 1 file changed, 70 insertions(+), 66 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6d80e8e..6f413c5 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -1600,84 +1600,88 @@ static void test_create_texture2d(void)
     }
     tests[] =
     {
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  1, D3D11_BIND_VERTEX_BUFFER,   0, FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  1, D3D11_BIND_INDEX_BUFFER,    0, FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  1, D3D11_BIND_CONSTANT_BUFFER, 0, FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  0, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  2, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  3, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  3, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   1, D3D11_BIND_VERTEX_BUFFER,    0, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   1, D3D11_BIND_INDEX_BUFFER,     0, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   1, D3D11_BIND_CONSTANT_BUFFER,  0, FALSE, TRUE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   0, D3D11_BIND_SHADER_RESOURCE,  0, FALSE, FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   2, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   3, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   3, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  1, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   1, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  5, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   5, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 FALSE, TRUE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  6, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   6, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  7, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   7, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS, 10, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  10, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS, 12, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  12, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  0, D3D11_BIND_RENDER_TARGET,   0, FALSE, FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  2, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  9, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_TYPELESS,  1, D3D11_BIND_DEPTH_STENCIL,   0, FALSE, FALSE},
-        {DXGI_FORMAT_R32G32B32A32_UINT,      1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32A32_SINT,      1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32B32_TYPELESS,     1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16G16B16A16_TYPELESS,  1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16G16B16A16_TYPELESS,  1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G32_TYPELESS,        1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32G8X24_TYPELESS,      1, D3D11_BIND_DEPTH_STENCIL,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R10G10B10A2_TYPELESS,   1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R10G10B10A2_TYPELESS,   1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16G16_TYPELESS,        1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16G16_UNORM,           1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16G16_SNORM,           1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           0, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           9, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           9, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL, 0,
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   0, D3D11_BIND_RENDER_TARGET,    0, FALSE, FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   2, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   9, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_TYPELESS,   1, D3D11_BIND_DEPTH_STENCIL,    0, FALSE, FALSE},
+        {DXGI_FORMAT_R32G32B32A32_UINT,       1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32A32_SINT,       1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32B32_TYPELESS,      1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16B16A16_TYPELESS,   1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16B16A16_TYPELESS,   1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G32_TYPELESS,         1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G8X24_TYPELESS,       1, D3D11_BIND_DEPTH_STENCIL,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32G8X24_TYPELESS,       1, D3D11_BIND_UNORDERED_ACCESS, 0, FALSE, TRUE},
+        {DXGI_FORMAT_X32_TYPELESS_G8X24_UINT, 1, D3D11_BIND_UNORDERED_ACCESS, 0, FALSE, TRUE},
+        {DXGI_FORMAT_R10G10B10A2_TYPELESS,    1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R10G10B10A2_TYPELESS,    1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16_TYPELESS,         1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16_UNORM,            1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16G16_SNORM,            1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32_TYPELESS,            0, D3D11_BIND_SHADER_RESOURCE,  0, FALSE, FALSE},
+        {DXGI_FORMAT_R32_TYPELESS,            1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32_TYPELESS,            9, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32_TYPELESS,            9, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL, 0,
                 TRUE,  FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           9, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
+        {DXGI_FORMAT_R32_TYPELESS,            9, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_MISC_TEXTURECUBE,
                 TRUE,  FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           1, D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL, 0,
+        {DXGI_FORMAT_R32_TYPELESS,            1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32_TYPELESS,            1, D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL, 0,
                 FALSE, TRUE},
-        {DXGI_FORMAT_R32_TYPELESS,           1, D3D11_BIND_DEPTH_STENCIL,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R32_TYPELESS,           1, D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_UNORDERED_ACCESS, 0,
+        {DXGI_FORMAT_R32_TYPELESS,            1, D3D11_BIND_DEPTH_STENCIL,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R32_TYPELESS,            1, D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_UNORDERED_ACCESS, 0,
                 FALSE, TRUE},
-        {DXGI_FORMAT_R24G8_TYPELESS,         1, D3D11_BIND_VERTEX_BUFFER,   0, FALSE, TRUE},
-        {DXGI_FORMAT_R24G8_TYPELESS,         1, D3D11_BIND_INDEX_BUFFER,    0, FALSE, TRUE},
-        {DXGI_FORMAT_R24G8_TYPELESS,         1, D3D11_BIND_CONSTANT_BUFFER, 0, FALSE, TRUE},
-        {DXGI_FORMAT_R24G8_TYPELESS,         1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R24G8_TYPELESS,         1, D3D11_BIND_DEPTH_STENCIL,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8_TYPELESS,          1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8_TYPELESS,          1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8_UNORM,             1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8_SNORM,             1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16_TYPELESS,           1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16_TYPELESS,           1, D3D11_BIND_DEPTH_STENCIL,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16_TYPELESS,           1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16_UINT,               1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R16_SINT,               1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8_TYPELESS,            1, D3D11_BIND_SHADER_RESOURCE, 0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8B8A8_UNORM,         1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8B8A8_UNORM,         1, D3D11_BIND_DEPTH_STENCIL,   0, FALSE, FALSE},
-        {DXGI_FORMAT_R8G8B8A8_UINT,          1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8B8A8_SNORM,         1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_R8G8B8A8_SINT,          1, D3D11_BIND_RENDER_TARGET,   0, TRUE,  FALSE},
-        {DXGI_FORMAT_D24_UNORM_S8_UINT,      1, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, TRUE},
-        {DXGI_FORMAT_D24_UNORM_S8_UINT,      1, D3D11_BIND_RENDER_TARGET,   0, FALSE, FALSE},
-        {DXGI_FORMAT_D32_FLOAT,              1, D3D11_BIND_SHADER_RESOURCE, 0, FALSE, TRUE},
-        {DXGI_FORMAT_D32_FLOAT,              1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL, 0,
+        {DXGI_FORMAT_R24G8_TYPELESS,          1, D3D11_BIND_VERTEX_BUFFER,    0, FALSE, TRUE},
+        {DXGI_FORMAT_R24G8_TYPELESS,          1, D3D11_BIND_INDEX_BUFFER,     0, FALSE, TRUE},
+        {DXGI_FORMAT_R24G8_TYPELESS,          1, D3D11_BIND_CONSTANT_BUFFER,  0, FALSE, TRUE},
+        {DXGI_FORMAT_R24G8_TYPELESS,          1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R24G8_TYPELESS,          1, D3D11_BIND_DEPTH_STENCIL,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R24G8_TYPELESS,          1, D3D11_BIND_UNORDERED_ACCESS, 0, FALSE, TRUE},
+        {DXGI_FORMAT_X24_TYPELESS_G8_UINT,    1, D3D11_BIND_UNORDERED_ACCESS, 0, FALSE, TRUE},
+        {DXGI_FORMAT_R8G8_TYPELESS,           1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8_TYPELESS,           1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8_UNORM,              1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8_SNORM,              1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16_TYPELESS,            1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16_TYPELESS,            1, D3D11_BIND_DEPTH_STENCIL,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16_TYPELESS,            1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16_UINT,                1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R16_SINT,                1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8_TYPELESS,             1, D3D11_BIND_SHADER_RESOURCE,  0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8B8A8_UNORM,          1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8B8A8_UNORM,          1, D3D11_BIND_DEPTH_STENCIL,    0, FALSE, FALSE},
+        {DXGI_FORMAT_R8G8B8A8_UINT,           1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8B8A8_SNORM,          1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_R8G8B8A8_SINT,           1, D3D11_BIND_RENDER_TARGET,    0, TRUE,  FALSE},
+        {DXGI_FORMAT_D24_UNORM_S8_UINT,       1, D3D11_BIND_SHADER_RESOURCE,  0, FALSE, TRUE},
+        {DXGI_FORMAT_D24_UNORM_S8_UINT,       1, D3D11_BIND_RENDER_TARGET,    0, FALSE, FALSE},
+        {DXGI_FORMAT_D32_FLOAT,               1, D3D11_BIND_SHADER_RESOURCE,  0, FALSE, TRUE},
+        {DXGI_FORMAT_D32_FLOAT,               1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL, 0,
                 FALSE, TRUE},
-        {DXGI_FORMAT_D32_FLOAT,              1, D3D11_BIND_RENDER_TARGET,   0, FALSE, FALSE},
-        {DXGI_FORMAT_D32_FLOAT,              1, D3D11_BIND_DEPTH_STENCIL,   0, TRUE,  FALSE},
+        {DXGI_FORMAT_D32_FLOAT,               1, D3D11_BIND_RENDER_TARGET,    0, FALSE, FALSE},
+        {DXGI_FORMAT_D32_FLOAT,               1, D3D11_BIND_DEPTH_STENCIL,    0, TRUE,  FALSE},
     };
 
     if (!(device = create_device(NULL)))
-- 
2.7.3




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