[PATCH 11/18] wined3d: Add suport for 2D array texture UAVs.

Józef Kucia jkucia at codeweavers.com
Fri Dec 9 04:30:46 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a800939..d1c0a95 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2135,6 +2135,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
                 image_type = "image3D";
                 break;
 
+            case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
+                image_type = "image2DArray";
+                break;
+
             default:
                 image_type = "unsupported_image";
                 FIXME("Unhandled resource type %#x.\n", reg_maps->uav_resource_info[i].type);
-- 
2.7.3




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