[PATCH 2/8] wined3d: Recognize SM4 dcl_input opcode.

Józef Kucia jkucia at codeweavers.com
Tue Feb 2 04:32:28 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 4 +++-
 dlls/wined3d/shader_sm4.c         | 5 ++++-
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 825a771..9999a6c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5228,6 +5228,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL                           */ shader_hw_nop,
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ shader_hw_nop,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
+    /* WINED3DSIH_DCL_INPUT                     */ NULL,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_hw_nop,
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e679ae5..b3952f9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8016,6 +8016,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL                           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
+    /* WINED3DSIH_DCL_INPUT                     */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index cab6335..867ca96 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -56,6 +56,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL                           */ "dcl",
     /* WINED3DSIH_DCL_CONSTANT_BUFFER           */ "dcl_constantBuffer",
     /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
+    /* WINED3DSIH_DCL_INPUT                     */ "dcl_input",
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ "dcl_inputPrimitive",
     /* WINED3DSIH_DCL_INPUT_PS                  */ "dcl_input_ps",
     /* WINED3DSIH_DCL_OUTPUT                    */ "dcl_output",
@@ -1883,7 +1884,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             TRACE(" ");
             shader_dump_dst_param(&ins.declaration.dst, &shader_version);
         }
-        else if (ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
+        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT
+                || ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
         {
             TRACE("%s ", shader_opcode_names[ins.handler_idx]);
             shader_dump_dst_param(&ins.declaration.dst, &shader_version);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 3babd4e..88231e0 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -161,6 +161,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY  = 0x5c,
     WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE  = 0x5d,
     WINED3D_SM4_OP_DCL_VERTICES_OUT     = 0x5e,
+    WINED3D_SM4_OP_DCL_INPUT            = 0x5f,
     WINED3D_SM4_OP_DCL_INPUT_PS         = 0x62,
     WINED3D_SM4_OP_DCL_OUTPUT           = 0x65,
     WINED3D_SM4_OP_DCL_TEMPS            = 0x68,
@@ -365,6 +366,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY,    WINED3DSIH_DCL_OUTPUT_TOPOLOGY,           "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE,    WINED3DSIH_DCL_INPUT_PRIMITIVE,           "",     ""},
     {WINED3D_SM4_OP_DCL_VERTICES_OUT,       WINED3DSIH_DCL_VERTICES_OUT,              "",     ""},
+    {WINED3D_SM4_OP_DCL_INPUT,              WINED3DSIH_DCL_INPUT,                     "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS,           WINED3DSIH_DCL_INPUT_PS,                  "",     ""},
     {WINED3D_SM4_OP_DCL_OUTPUT,             WINED3DSIH_DCL_OUTPUT,                    "",     ""},
     {WINED3D_SM4_OP_DCL_TEMPS,              WINED3DSIH_DCL_TEMPS,                     "",     ""},
@@ -983,7 +985,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
         ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
     }
-    else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT)
+    else if (opcode == WINED3D_SM4_OP_DCL_INPUT
+            || opcode == WINED3D_SM4_OP_DCL_OUTPUT)
     {
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
     }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 415b1b9..e3a65d0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -500,6 +500,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL,
     WINED3DSIH_DCL_CONSTANT_BUFFER,
     WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
+    WINED3DSIH_DCL_INPUT,
     WINED3DSIH_DCL_INPUT_PRIMITIVE,
     WINED3DSIH_DCL_INPUT_PS,
     WINED3DSIH_DCL_OUTPUT,
-- 
2.4.10




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