[PATCH 3/8] wined3d: Recognize SM4 dcl_input_ps_sgv opcode.

Józef Kucia jkucia at codeweavers.com
Tue Feb 2 04:32:29 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        |  1 +
 dlls/wined3d/shader.c             | 38 ++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/shader_sm4.c         |  7 +++++++
 dlls/wined3d/wined3d_private.h    |  8 ++++++++
 include/wine/wined3d.h            |  3 +++
 6 files changed, 58 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9999a6c..1e93c5d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5231,6 +5231,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_INPUT                     */ NULL,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_hw_nop,
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
+    /* WINED3DSIH_DCL_INPUT_PS_SGV              */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ NULL,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_hw_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b3952f9..c4382d4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8019,6 +8019,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_INPUT                     */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
+    /* WINED3DSIH_DCL_INPUT_PS_SGV              */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 867ca96..0a40750 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -59,6 +59,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_INPUT                     */ "dcl_input",
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ "dcl_inputPrimitive",
     /* WINED3DSIH_DCL_INPUT_PS                  */ "dcl_input_ps",
+    /* WINED3DSIH_DCL_INPUT_PS_SGV              */ "dcl_input_ps_sgv",
     /* WINED3DSIH_DCL_OUTPUT                    */ "dcl_output",
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ "dcl_outputTopology",
     /* WINED3DSIH_DCL_SAMPLER                   */ "dcl_sampler",
@@ -195,6 +196,20 @@ static const char * const semantic_names[] =
     /* WINED3D_DECL_USAGE_SAMPLE        */ "SAMPLE",
 };
 
+static const struct
+{
+    enum wined3d_sysval_semantic sysval_semantic;
+    const char *sysval_name;
+}
+sysval_semantic_names[] =
+{
+    {WINED3D_SV_POSITION,    "SV_Position"},
+    {WINED3D_SV_INSTANCEID,  "SV_InstanceID"},
+    {WINED3D_SV_PRIMITIVEID, "SV_PrimitiveID"},
+    {WINED3D_SV_ISFRONTFACE, "SV_IsFrontFace"},
+    {WINED3D_SV_SAMPLEINDEX, "SV_SampleIndex"},
+};
+
 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx)
 {
     if (handler_idx >= sizeof(shader_opcode_names) / sizeof(*shader_opcode_names))
@@ -1210,6 +1225,22 @@ unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_map
     return wined3d_log2i(map);
 }
 
+static void shader_dump_sysval_semantic(enum wined3d_sysval_semantic semantic)
+{
+    unsigned int i;
+
+    for (i = 0; i < ARRAY_SIZE(sysval_semantic_names); ++i)
+    {
+        if (sysval_semantic_names[i].sysval_semantic == semantic)
+        {
+            TRACE("%s", sysval_semantic_names[i].sysval_name);
+            return;
+        }
+    }
+
+    TRACE("unknown_sysval_semantic(%#x)", semantic);
+}
+
 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
         const struct wined3d_shader_version *shader_version)
 {
@@ -1884,6 +1915,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             TRACE(" ");
             shader_dump_dst_param(&ins.declaration.dst, &shader_version);
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV)
+        {
+            TRACE("%s ", shader_opcode_names[ins.handler_idx]);
+            shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version);
+            TRACE(", ");
+            shader_dump_sysval_semantic(ins.declaration.register_semantic.sysval_semantic);
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_INPUT
                 || ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
         {
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 88231e0..3581fcc 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -163,6 +163,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_VERTICES_OUT     = 0x5e,
     WINED3D_SM4_OP_DCL_INPUT            = 0x5f,
     WINED3D_SM4_OP_DCL_INPUT_PS         = 0x62,
+    WINED3D_SM4_OP_DCL_INPUT_PS_SGV     = 0x63,
     WINED3D_SM4_OP_DCL_OUTPUT           = 0x65,
     WINED3D_SM4_OP_DCL_TEMPS            = 0x68,
 };
@@ -368,6 +369,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_VERTICES_OUT,       WINED3DSIH_DCL_VERTICES_OUT,              "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT,              WINED3DSIH_DCL_INPUT,                     "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS,           WINED3DSIH_DCL_INPUT_PS,                  "",     ""},
+    {WINED3D_SM4_OP_DCL_INPUT_PS_SGV,       WINED3DSIH_DCL_INPUT_PS_SGV,              "",     ""},
     {WINED3D_SM4_OP_DCL_OUTPUT,             WINED3DSIH_DCL_OUTPUT,                    "",     ""},
     {WINED3D_SM4_OP_DCL_TEMPS,              WINED3DSIH_DCL_TEMPS,                     "",     ""},
 };
@@ -985,6 +987,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
         ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
     }
+    else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV)
+    {
+        shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
+        ins->declaration.register_semantic.sysval_semantic = *p++;
+    }
     else if (opcode == WINED3D_SM4_OP_DCL_INPUT
             || opcode == WINED3D_SM4_OP_DCL_OUTPUT)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e3a65d0..6dc3a97 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -503,6 +503,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_INPUT,
     WINED3DSIH_DCL_INPUT_PRIMITIVE,
     WINED3DSIH_DCL_INPUT_PS,
+    WINED3DSIH_DCL_INPUT_PS_SGV,
     WINED3DSIH_DCL_OUTPUT,
     WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
     WINED3DSIH_DCL_SAMPLER,
@@ -781,6 +782,12 @@ struct wined3d_shader_semantic
     struct wined3d_shader_dst_param reg;
 };
 
+struct wined3d_shader_register_semantic
+{
+    struct wined3d_shader_dst_param reg;
+    enum wined3d_sysval_semantic sysval_semantic;
+};
+
 struct wined3d_shader_instruction
 {
     const struct wined3d_shader_context *ctx;
@@ -795,6 +802,7 @@ struct wined3d_shader_instruction
     union
     {
         struct wined3d_shader_semantic semantic;
+        struct wined3d_shader_register_semantic register_semantic;
         enum wined3d_primitive_type primitive_type;
         struct wined3d_shader_dst_param dst;
         struct wined3d_shader_src_param src;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 24e4063..f0fb37c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -741,7 +741,10 @@ enum wined3d_decl_usage
 enum wined3d_sysval_semantic
 {
     WINED3D_SV_POSITION = 1,
+    WINED3D_SV_PRIMITIVEID = 7,
     WINED3D_SV_INSTANCEID = 8,
+    WINED3D_SV_ISFRONTFACE = 9,
+    WINED3D_SV_SAMPLEINDEX = 10,
 
     WINED3D_SV_DEPTH = 0xffffffff,
     WINED3D_SV_TARGET0 = 0,
-- 
2.4.10




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