[PATCH 4/8] wined3d: Recognize SM4 dcl_input_ps_siv opcode.

Józef Kucia jkucia at codeweavers.com
Tue Feb 2 04:32:30 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        |  1 +
 dlls/wined3d/shader.c             | 10 ++++++++++
 dlls/wined3d/shader_sm4.c         |  8 ++++++++
 dlls/wined3d/wined3d_private.h    |  1 +
 5 files changed, 21 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 1e93c5d..aef1bc5 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5232,6 +5232,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_hw_nop,
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
     /* WINED3DSIH_DCL_INPUT_PS_SGV              */ NULL,
+    /* WINED3DSIH_DCL_INPUT_PS_SIV              */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ NULL,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_hw_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c4382d4..3efac82 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8020,6 +8020,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
     /* WINED3DSIH_DCL_INPUT_PS_SGV              */ NULL,
+    /* WINED3DSIH_DCL_INPUT_PS_SIV              */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 0a40750..4c570a4 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -60,6 +60,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_INPUT_PRIMITIVE           */ "dcl_inputPrimitive",
     /* WINED3DSIH_DCL_INPUT_PS                  */ "dcl_input_ps",
     /* WINED3DSIH_DCL_INPUT_PS_SGV              */ "dcl_input_ps_sgv",
+    /* WINED3DSIH_DCL_INPUT_PS_SIV              */ "dcl_input_ps_siv",
     /* WINED3DSIH_DCL_OUTPUT                    */ "dcl_output",
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ "dcl_outputTopology",
     /* WINED3DSIH_DCL_SAMPLER                   */ "dcl_sampler",
@@ -1922,6 +1923,15 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             TRACE(", ");
             shader_dump_sysval_semantic(ins.declaration.register_semantic.sysval_semantic);
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SIV)
+        {
+            TRACE("%s ", shader_opcode_names[ins.handler_idx]);
+            shader_dump_interpolation_mode(ins.flags);
+            TRACE(" ");
+            shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version);
+            TRACE(", ");
+            shader_dump_sysval_semantic(ins.declaration.register_semantic.sysval_semantic);
+        }
         else if (ins.handler_idx == WINED3DSIH_DCL_INPUT
                 || ins.handler_idx == WINED3DSIH_DCL_OUTPUT)
         {
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 3581fcc..6d3acae 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -164,6 +164,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_INPUT            = 0x5f,
     WINED3D_SM4_OP_DCL_INPUT_PS         = 0x62,
     WINED3D_SM4_OP_DCL_INPUT_PS_SGV     = 0x63,
+    WINED3D_SM4_OP_DCL_INPUT_PS_SIV     = 0x64,
     WINED3D_SM4_OP_DCL_OUTPUT           = 0x65,
     WINED3D_SM4_OP_DCL_TEMPS            = 0x68,
 };
@@ -370,6 +371,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_INPUT,              WINED3DSIH_DCL_INPUT,                     "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS,           WINED3DSIH_DCL_INPUT_PS,                  "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS_SGV,       WINED3DSIH_DCL_INPUT_PS_SGV,              "",     ""},
+    {WINED3D_SM4_OP_DCL_INPUT_PS_SIV,       WINED3DSIH_DCL_INPUT_PS_SIV,              "",     ""},
     {WINED3D_SM4_OP_DCL_OUTPUT,             WINED3DSIH_DCL_OUTPUT,                    "",     ""},
     {WINED3D_SM4_OP_DCL_TEMPS,              WINED3DSIH_DCL_TEMPS,                     "",     ""},
 };
@@ -992,6 +994,12 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
         ins->declaration.register_semantic.sysval_semantic = *p++;
     }
+    else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SIV)
+    {
+        ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
+        shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
+        ins->declaration.register_semantic.sysval_semantic = *p++;
+    }
     else if (opcode == WINED3D_SM4_OP_DCL_INPUT
             || opcode == WINED3D_SM4_OP_DCL_OUTPUT)
     {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6dc3a97..c7aef49 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -504,6 +504,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_INPUT_PRIMITIVE,
     WINED3DSIH_DCL_INPUT_PS,
     WINED3DSIH_DCL_INPUT_PS_SGV,
+    WINED3DSIH_DCL_INPUT_PS_SIV,
     WINED3DSIH_DCL_OUTPUT,
     WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
     WINED3DSIH_DCL_SAMPLER,
-- 
2.4.10




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