[PATCH 5/8] wined3d: Recognize SM4 dcl_input_sgv opcode.

Józef Kucia jkucia at codeweavers.com
Tue Feb 2 04:32:31 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 4 +++-
 dlls/wined3d/shader_sm4.c         | 5 ++++-
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index aef1bc5..2be7c88 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5233,6 +5233,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
     /* WINED3DSIH_DCL_INPUT_PS_SGV              */ NULL,
     /* WINED3DSIH_DCL_INPUT_PS_SIV              */ NULL,
+    /* WINED3DSIH_DCL_INPUT_SGV                 */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ NULL,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_hw_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3efac82..5220a22 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8021,6 +8021,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_INPUT_PS                  */ NULL,
     /* WINED3DSIH_DCL_INPUT_PS_SGV              */ NULL,
     /* WINED3DSIH_DCL_INPUT_PS_SIV              */ NULL,
+    /* WINED3DSIH_DCL_INPUT_SGV                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4c570a4..8f36fc6 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -61,6 +61,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_INPUT_PS                  */ "dcl_input_ps",
     /* WINED3DSIH_DCL_INPUT_PS_SGV              */ "dcl_input_ps_sgv",
     /* WINED3DSIH_DCL_INPUT_PS_SIV              */ "dcl_input_ps_siv",
+    /* WINED3DSIH_DCL_INPUT_SGV                 */ "dcl_input_sgv",
     /* WINED3DSIH_DCL_OUTPUT                    */ "dcl_output",
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ "dcl_outputTopology",
     /* WINED3DSIH_DCL_SAMPLER                   */ "dcl_sampler",
@@ -1916,7 +1917,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             TRACE(" ");
             shader_dump_dst_param(&ins.declaration.dst, &shader_version);
         }
-        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV)
+        else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV
+                || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV)
         {
             TRACE("%s ", shader_opcode_names[ins.handler_idx]);
             shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 6d3acae..5b50889 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -162,6 +162,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE  = 0x5d,
     WINED3D_SM4_OP_DCL_VERTICES_OUT     = 0x5e,
     WINED3D_SM4_OP_DCL_INPUT            = 0x5f,
+    WINED3D_SM4_OP_DCL_INPUT_SGV        = 0x60,
     WINED3D_SM4_OP_DCL_INPUT_PS         = 0x62,
     WINED3D_SM4_OP_DCL_INPUT_PS_SGV     = 0x63,
     WINED3D_SM4_OP_DCL_INPUT_PS_SIV     = 0x64,
@@ -369,6 +370,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE,    WINED3DSIH_DCL_INPUT_PRIMITIVE,           "",     ""},
     {WINED3D_SM4_OP_DCL_VERTICES_OUT,       WINED3DSIH_DCL_VERTICES_OUT,              "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT,              WINED3DSIH_DCL_INPUT,                     "",     ""},
+    {WINED3D_SM4_OP_DCL_INPUT_SGV,          WINED3DSIH_DCL_INPUT_SGV,                 "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS,           WINED3DSIH_DCL_INPUT_PS,                  "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS_SGV,       WINED3DSIH_DCL_INPUT_PS_SGV,              "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS_SIV,       WINED3DSIH_DCL_INPUT_PS_SIV,              "",     ""},
@@ -989,7 +991,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
         ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
     }
-    else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV)
+    else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
+            || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV)
     {
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
         ins->declaration.register_semantic.sysval_semantic = *p++;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c7aef49..2ae7b18 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -505,6 +505,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_INPUT_PS,
     WINED3DSIH_DCL_INPUT_PS_SGV,
     WINED3DSIH_DCL_INPUT_PS_SIV,
+    WINED3DSIH_DCL_INPUT_SGV,
     WINED3DSIH_DCL_OUTPUT,
     WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
     WINED3DSIH_DCL_SAMPLER,
-- 
2.4.10




More information about the wine-patches mailing list