[PATCH 6/8] wined3d: Recognize SM4 dcl_output_siv opcode.

Józef Kucia jkucia at codeweavers.com
Tue Feb 2 04:32:32 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 4 +++-
 dlls/wined3d/shader_sm4.c         | 5 ++++-
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2be7c88..6b35042 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5235,6 +5235,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_INPUT_PS_SIV              */ NULL,
     /* WINED3DSIH_DCL_INPUT_SGV                 */ NULL,
     /* WINED3DSIH_DCL_OUTPUT                    */ NULL,
+    /* WINED3DSIH_DCL_OUTPUT_SIV                */ NULL,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_hw_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
     /* WINED3DSIH_DCL_TEMPS                     */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5220a22..926c1e3 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8023,6 +8023,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_INPUT_PS_SIV              */ NULL,
     /* WINED3DSIH_DCL_INPUT_SGV                 */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT                    */ shader_glsl_nop,
+    /* WINED3DSIH_DCL_OUTPUT_SIV                */ shader_glsl_nop,
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ shader_glsl_nop,
     /* WINED3DSIH_DCL_SAMPLER                   */ NULL,
     /* WINED3DSIH_DCL_TEMPS                     */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 8f36fc6..6315bf5 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -63,6 +63,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_INPUT_PS_SIV              */ "dcl_input_ps_siv",
     /* WINED3DSIH_DCL_INPUT_SGV                 */ "dcl_input_sgv",
     /* WINED3DSIH_DCL_OUTPUT                    */ "dcl_output",
+    /* WINED3DSIH_DCL_OUTPUT_SIV                */ "dcl_output_siv",
     /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY           */ "dcl_outputTopology",
     /* WINED3DSIH_DCL_SAMPLER                   */ "dcl_sampler",
     /* WINED3DSIH_DCL_TEMPS                     */ "dcl_temps",
@@ -1918,7 +1919,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             shader_dump_dst_param(&ins.declaration.dst, &shader_version);
         }
         else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PS_SGV
-                || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV)
+                || ins.handler_idx == WINED3DSIH_DCL_INPUT_SGV
+                || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_SIV)
         {
             TRACE("%s ", shader_opcode_names[ins.handler_idx]);
             shader_dump_dst_param(&ins.declaration.register_semantic.reg, &shader_version);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 5b50889..11c0494 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -167,6 +167,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DCL_INPUT_PS_SGV     = 0x63,
     WINED3D_SM4_OP_DCL_INPUT_PS_SIV     = 0x64,
     WINED3D_SM4_OP_DCL_OUTPUT           = 0x65,
+    WINED3D_SM4_OP_DCL_OUTPUT_SIV       = 0x67,
     WINED3D_SM4_OP_DCL_TEMPS            = 0x68,
 };
 
@@ -375,6 +376,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DCL_INPUT_PS_SGV,       WINED3DSIH_DCL_INPUT_PS_SGV,              "",     ""},
     {WINED3D_SM4_OP_DCL_INPUT_PS_SIV,       WINED3DSIH_DCL_INPUT_PS_SIV,              "",     ""},
     {WINED3D_SM4_OP_DCL_OUTPUT,             WINED3DSIH_DCL_OUTPUT,                    "",     ""},
+    {WINED3D_SM4_OP_DCL_OUTPUT_SIV,         WINED3DSIH_DCL_OUTPUT_SIV,                "",     ""},
     {WINED3D_SM4_OP_DCL_TEMPS,              WINED3DSIH_DCL_TEMPS,                     "",     ""},
 };
 
@@ -992,7 +994,8 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.dst);
     }
     else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PS_SGV
-            || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV)
+            || opcode == WINED3D_SM4_OP_DCL_INPUT_SGV
+            || opcode == WINED3D_SM4_OP_DCL_OUTPUT_SIV)
     {
         shader_sm4_read_dst_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
         ins->declaration.register_semantic.sysval_semantic = *p++;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2ae7b18..51bed1f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -507,6 +507,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_INPUT_PS_SIV,
     WINED3DSIH_DCL_INPUT_SGV,
     WINED3DSIH_DCL_OUTPUT,
+    WINED3DSIH_DCL_OUTPUT_SIV,
     WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
     WINED3DSIH_DCL_SAMPLER,
     WINED3DSIH_DCL_TEMPS,
-- 
2.4.10




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