[PATCH 8/8] wined3d: Recognize SM4 dcl_globalFlags opcode.
Józef Kucia
jkucia at codeweavers.com
Tue Feb 2 04:32:34 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 26 ++++++++++++++++++++++++++
dlls/wined3d/shader_sm4.c | 9 +++++++++
dlls/wined3d/wined3d_private.h | 7 +++++++
5 files changed, 44 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ffaff80..9c19600 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5227,6 +5227,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_CUT */ NULL,
/* WINED3DSIH_DCL */ shader_hw_nop,
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop,
+ /* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
/* WINED3DSIH_DCL_INPUT */ NULL,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7e78e64..fa82196 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8015,6 +8015,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_CUT */ shader_glsl_cut,
/* WINED3DSIH_DCL */ shader_glsl_nop,
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
+ /* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
/* WINED3DSIH_DCL_INPUT */ shader_glsl_nop,
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4829ad2..2ae6393 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -55,6 +55,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_CUT */ "cut",
/* WINED3DSIH_DCL */ "dcl",
/* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
+ /* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
/* WINED3DSIH_DCL_INPUT */ "dcl_input",
/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
@@ -1229,6 +1230,26 @@ unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_map
return wined3d_log2i(map);
}
+static void shader_dump_global_flags(DWORD global_flags)
+{
+ if (global_flags & WINED3DSGF_REFACTORING_ALLOWED)
+ {
+ TRACE("refactoringAllowed");
+ global_flags &= ~WINED3DSGF_REFACTORING_ALLOWED;
+ if (global_flags)
+ TRACE(" | ");
+ }
+
+ if (global_flags & WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS)
+ {
+ TRACE("enableRawAndStructuredBuffers");
+ global_flags &= ~WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS;
+ }
+
+ if (global_flags)
+ TRACE("unknown_flags(%#x)", global_flags);
+}
+
static void shader_dump_sysval_semantic(enum wined3d_sysval_semantic semantic)
{
unsigned int i;
@@ -1899,6 +1920,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
shader_dump_src_param(&ins.declaration.src, &shader_version);
TRACE(", %s", ins.flags & WINED3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
}
+ else if (ins.handler_idx == WINED3DSIH_DCL_GLOBAL_FLAGS)
+ {
+ TRACE("%s ", shader_opcode_names[ins.handler_idx]);
+ shader_dump_global_flags(ins.flags);
+ }
else if (ins.handler_idx == WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER)
{
TRACE("%s {\n", shader_opcode_names[ins.handler_idx]);
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 4a9aa6b..ce1067f 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -50,6 +50,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
#define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
+#define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
+#define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
+
#define WINED3D_SM4_OPCODE_MASK 0xff
#define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
@@ -170,6 +173,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
+ WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
};
enum wined3d_sm4_register_type
@@ -380,6 +384,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", ""},
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""},
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
+ {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
};
static const enum wined3d_shader_register_type register_type_table[] =
@@ -1019,6 +1024,10 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
{
ins->declaration.count = *p++;
}
+ else if (opcode == WINED3D_SM4_OP_DCL_GLOBAL_FLAGS)
+ {
+ ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
+ }
else
{
enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1adf876..cdcb768 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -427,6 +427,12 @@ enum wined3d_shader_interpolation_mode
WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
};
+enum wined3d_shader_global_flags
+{
+ WINED3DSGF_REFACTORING_ALLOWED = 0x1,
+ WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
+};
+
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
#define WINED3DSI_TEXLD_PROJECT 0x1
#define WINED3DSI_TEXLD_BIAS 0x2
@@ -499,6 +505,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_CUT,
WINED3DSIH_DCL,
WINED3DSIH_DCL_CONSTANT_BUFFER,
+ WINED3DSIH_DCL_GLOBAL_FLAGS,
WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
WINED3DSIH_DCL_INPUT,
WINED3DSIH_DCL_INPUT_PRIMITIVE,
--
2.4.10
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