[PATCH 5/5] wined3d: Use wined3d_rendertarget_view_create() in wined3d_device_reset().

Henri Verbeet hverbeet at codeweavers.com
Tue Feb 2 12:23:33 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 18 ++++++++++++------
 1 file changed, 12 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1043543..16015a4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4606,6 +4606,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
         wined3d_device_reset_cb callback, BOOL reset_state)
 {
+    struct wined3d_rendertarget_view_desc view_desc;
     struct wined3d_resource *resource, *cursor;
     struct wined3d_swapchain *swapchain;
     struct wined3d_display_mode m;
@@ -4798,7 +4799,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
     {
         struct wined3d_resource_desc texture_desc;
         struct wined3d_texture *texture;
-        struct wined3d_rendertarget_view_desc view_desc;
 
         TRACE("Creating the depth stencil buffer\n");
 
@@ -4841,12 +4841,18 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         wined3d_rendertarget_view_decref(device->back_buffer_view);
         device->back_buffer_view = NULL;
     }
-    if (swapchain->desc.backbuffer_count && FAILED(hr = wined3d_rendertarget_view_create_from_surface(
-            surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0)),
-            NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
+    if (swapchain->desc.backbuffer_count)
     {
-        ERR("Failed to create rendertarget view, hr %#x.\n", hr);
-        return hr;
+        view_desc.format_id = swapchain_desc->backbuffer_format;
+        view_desc.u.texture.level_idx = 0;
+        view_desc.u.texture.layer_idx = 0;
+        view_desc.u.texture.layer_count = 1;
+        if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, &swapchain->back_buffers[0]->resource,
+                NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
+        {
+            ERR("Failed to create rendertarget view, hr %#x.\n", hr);
+            return hr;
+        }
     }
 
     wine_rb_clear(&device->samplers, device_free_sampler, NULL);
-- 
2.1.4




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