[PATCH 3/5] wined3d: Simplify wined3d_rendertarget_view_create_from_sub_resource().
Henri Verbeet
hverbeet at codeweavers.com
Tue Feb 2 12:23:31 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/view.c | 17 ++++++-----------
1 file changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index e621356..5f046fa 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -164,22 +164,17 @@ HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_
unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_rendertarget_view **view)
{
- struct wined3d_resource *sub_resource;
+ struct wined3d_rendertarget_view_desc desc;
TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
texture, sub_resource_idx, parent, parent_ops, view);
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
- return WINED3DERR_INVALIDCALL;
-
- if (sub_resource->type != WINED3D_RTYPE_SURFACE)
- {
- FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(texture->resource.type));
- return WINED3DERR_INVALIDCALL;
- }
+ desc.format_id = texture->resource.format->id;
+ desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
+ desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
+ desc.u.texture.layer_count = 1;
- return wined3d_rendertarget_view_create_from_surface(surface_from_resource(sub_resource),
- parent, parent_ops, view);
+ return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
}
ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
--
2.1.4
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