[PATCH 3/5] wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 4 14:56:34 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/texture.c | 2 +-
 include/wine/wined3d.h | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 88507fa..de1d945 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -691,7 +691,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
     FIXME("texture %p stub!\n", texture);
 }
 
-struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
+struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
         UINT sub_resource_idx)
 {
     UINT sub_count = texture->level_count * texture->layer_count;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 9d7ecb7..ebb1338 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2527,7 +2527,7 @@ DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *text
 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
-struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
+struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
         UINT sub_resource_idx);
 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
-- 
2.1.4




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