[PATCH 4/5] wined3d: Make the "icb" field in struct wined3d_shader_reg_maps const.

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 4 14:56:35 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/wined3d_private.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6f4dc36..8c939f8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -688,7 +688,7 @@ struct wined3d_shader_reg_maps
     WORD labels;                                    /* MAX_LABELS, 16 */
     DWORD temporary;                                /* MAX_REG_TEMP, 32 */
     DWORD *constf;                                  /* pixel, vertex */
-    struct wined3d_shader_immediate_constant_buffer *icb;
+    const struct wined3d_shader_immediate_constant_buffer *icb;
     union
     {
         DWORD texcoord_mask[MAX_REG_TEXCRD];        /* vertex < 3.0 */
-- 
2.1.4




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