[PATCH 2/5] wined3d: Add support for WINED3DFMT_R32G32B32A32_UINT format.
Józef Kucia
jkucia at codeweavers.com
Tue Feb 9 03:53:13 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index f5eadf5..8e34a48 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -200,6 +200,7 @@ static const struct wined3d_format_base_flags format_base_flags[] =
{WINED3DFMT_R8G8B8A8_UINT, WINED3DFMT_FLAG_INTEGER},
{WINED3DFMT_R8G8B8A8_SINT, WINED3DFMT_FLAG_INTEGER},
{WINED3DFMT_R16_UINT, WINED3DFMT_FLAG_INTEGER},
+ {WINED3DFMT_R32G32B32A32_UINT, WINED3DFMT_FLAG_INTEGER},
};
struct wined3d_format_block_info
@@ -1315,6 +1316,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW,
ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float},
+ {WINED3DFMT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, 0,
+ GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0,
+ WINED3DFMT_FLAG_TEXTURE,
+ EXT_TEXTURE_INTEGER, NULL},
/* Vendor-specific formats */
{WINED3DFMT_ATI1N, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1, 0,
GL_RED, GL_UNSIGNED_BYTE, 0,
--
2.4.10
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