[PATCH 2/6] wined3d: Handle slice pitch and alignment as well in wined3d_format_calculate_pitch().

Henri Verbeet hverbeet at codeweavers.com
Tue Feb 9 14:29:56 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/directx.c         |  6 +++++-
 dlls/wined3d/surface.c         | 41 ++++++++++++++++-------------------
 dlls/wined3d/utils.c           | 49 +++++++++++++++++++++---------------------
 dlls/wined3d/volume.c          | 22 ++-----------------
 dlls/wined3d/wined3d_private.h |  3 ++-
 5 files changed, 53 insertions(+), 68 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 329da15..5f995ce 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4756,6 +4756,7 @@ UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT ad
         enum wined3d_format_id format_id, UINT width)
 {
     const struct wined3d_gl_info *gl_info;
+    unsigned int row_pitch, slice_pitch;
 
     TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
             wined3d, adapter_idx, debug_d3dformat(format_id), width);
@@ -4764,7 +4765,10 @@ UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT ad
         return ~0u;
 
     gl_info = &wined3d->adapters[adapter_idx].gl_info;
-    return wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id), width);
+    wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id),
+            1, width, 1, &row_pitch, &slice_pitch);
+
+    return row_pitch;
 }
 
 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8597404..1860258 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1885,21 +1885,19 @@ static inline unsigned short float_32_to_16(const float *in)
 
 DWORD CDECL wined3d_surface_get_pitch(const struct wined3d_surface *surface)
 {
-    unsigned int alignment;
-    DWORD pitch;
+    unsigned int row_pitch, slice_pitch;
 
     TRACE("surface %p.\n", surface);
 
     if (surface->container->row_pitch)
         return surface->container->row_pitch;
 
-    alignment = surface->resource.device->surface_alignment;
-    pitch = wined3d_format_calculate_pitch(surface->resource.format, surface->resource.width);
-    pitch = (pitch + alignment - 1) & ~(alignment - 1);
+    wined3d_format_calculate_pitch(surface->resource.format, surface->resource.device->surface_alignment,
+            surface->resource.width, surface->resource.height, &row_pitch, &slice_pitch);
 
-    TRACE("Returning %u.\n", pitch);
+    TRACE("Returning %u.\n", row_pitch);
 
-    return pitch;
+    return row_pitch;
 }
 
 HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
@@ -1961,9 +1959,8 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface, const struc
     else
     {
         /* User memory surfaces don't have the regular surface alignment. */
-        surface->resource.size = wined3d_format_calculate_size(texture_resource->format,
-                1, width, height, 1);
-        surface->container->row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width);
+        wined3d_format_calculate_pitch(texture_resource->format, 1, width, height,
+                &surface->container->row_pitch, &surface->resource.size);
     }
 
     /* The format might be changed to a format that needs conversion.
@@ -3694,10 +3691,10 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
 {
     const struct wined3d_gl_info *gl_info = context->gl_info;
     RECT src_rect = {0, 0, surface->resource.width, surface->resource.height};
+    unsigned int width, src_pitch, dst_row_pitch, dst_slice_pitch;
     struct wined3d_device *device = surface->resource.device;
     const struct wined3d_color_key_conversion *conversion;
     struct wined3d_texture *texture = surface->container;
-    UINT width, src_pitch, dst_pitch;
     struct wined3d_bo_address data;
     struct wined3d_format format;
     POINT dst_point = {0, 0};
@@ -3812,17 +3809,17 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         UINT height = surface->resource.height;
 
         format.byte_count = format.conv_byte_count;
-        dst_pitch = wined3d_format_calculate_pitch(&format, width);
+        wined3d_format_calculate_pitch(&format, 1, width, height, &dst_row_pitch, &dst_slice_pitch);
 
-        if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
+        if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch)))
         {
-            ERR("Out of memory (%u).\n", dst_pitch * height);
+            ERR("Out of memory (%u).\n", dst_slice_pitch);
             context_release(context);
             return E_OUTOFMEMORY;
         }
         format.convert(data.addr, mem, src_pitch, src_pitch * height,
-                dst_pitch, dst_pitch * height, width, height, 1);
-        src_pitch = dst_pitch;
+                dst_row_pitch, dst_slice_pitch, width, height, 1);
+        src_pitch = dst_row_pitch;
         data.addr = mem;
     }
     else if (conversion)
@@ -3831,20 +3828,20 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         struct wined3d_palette *palette = NULL;
         UINT height = surface->resource.height;
 
-        dst_pitch = wined3d_format_calculate_pitch(&format, width);
-        dst_pitch = (dst_pitch + device->surface_alignment - 1) & ~(device->surface_alignment - 1);
+        wined3d_format_calculate_pitch(&format, device->surface_alignment,
+                width, height, &dst_row_pitch, &dst_slice_pitch);
 
-        if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_pitch * height)))
+        if (!(mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch)))
         {
-            ERR("Out of memory (%u).\n", dst_pitch * height);
+            ERR("Out of memory (%u).\n", dst_slice_pitch);
             context_release(context);
             return E_OUTOFMEMORY;
         }
         if (texture->swapchain && texture->swapchain->palette)
             palette = texture->swapchain->palette;
-        conversion->convert(data.addr, src_pitch, mem, dst_pitch,
+        conversion->convert(data.addr, src_pitch, mem, dst_row_pitch,
                 width, height, palette, &texture->async.gl_color_key);
-        src_pitch = dst_pitch;
+        src_pitch = dst_row_pitch;
         data.addr = mem;
     }
 
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 340cd87..beb104a 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3083,46 +3083,47 @@ const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl
     return &gl_info->formats[idx];
 }
 
-UINT wined3d_format_calculate_pitch(const struct wined3d_format *format, UINT width)
+void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
+        unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch)
 {
     /* For block based formats, pitch means the amount of bytes to the next
      * row of blocks rather than the next row of pixels. */
     if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
-        return format->block_byte_count * ((width + format->block_width - 1) / format->block_width);
-
-    return format->byte_count * width;
-}
-
-UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment,
-        UINT width, UINT height, UINT depth)
-{
-    UINT pitch = wined3d_format_calculate_pitch(format, width);
-    UINT size;
-
-    if (format->id == WINED3DFMT_UNKNOWN)
-    {
-        size = 0;
-    }
-    else if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_BLOCKS)
     {
-        UINT row_count = (height + format->block_height - 1) / format->block_height;
-        size = row_count * ((pitch + alignment - 1) & ~(alignment - 1));
+        unsigned int row_block_count = (width + format->block_width - 1) / format->block_width;
+        unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height;
+        *row_pitch = row_block_count * format->block_byte_count;
+        *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
+        *slice_pitch = *row_pitch * slice_block_count;
     }
     else
     {
-        size = height * ((pitch + alignment - 1) & ~(alignment - 1));
+        *row_pitch = format->byte_count * width;  /* Bytes / row */
+        *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
+        *slice_pitch = *row_pitch * height;
     }
 
     if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
     {
         /* The D3D format requirements make sure that the resulting format is an integer again */
-        size *= format->height_scale.numerator;
-        size /= format->height_scale.denominator;
+        *slice_pitch *= format->height_scale.numerator;
+        *slice_pitch /= format->height_scale.denominator;
     }
 
-    size *= depth;
+    TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
+}
 
-    return size;
+UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment,
+        UINT width, UINT height, UINT depth)
+{
+    unsigned int row_pitch, slice_pitch;
+
+    if (format->id == WINED3DFMT_UNKNOWN)
+        return 0;
+
+    wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch);
+
+    return slice_pitch * depth;
 }
 
 /*****************************************************************************
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 3ac7f98..733b468 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -42,26 +42,8 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
 
 void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch)
 {
-    const struct wined3d_format *format = volume->resource.format;
-
-    if (volume->container->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
-    {
-        /* Since compressed formats are block based, pitch means the amount of
-         * bytes to the next row of block rather than the next row of pixels. */
-        UINT row_block_count = (volume->resource.width + format->block_width - 1) / format->block_width;
-        UINT slice_block_count = (volume->resource.height + format->block_height - 1) / format->block_height;
-        *row_pitch = row_block_count * format->block_byte_count;
-        *slice_pitch = *row_pitch * slice_block_count;
-    }
-    else
-    {
-        unsigned char alignment = volume->resource.device->surface_alignment;
-        *row_pitch = format->byte_count * volume->resource.width;  /* Bytes / row */
-        *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
-        *slice_pitch = *row_pitch * volume->resource.height;
-    }
-
-    TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
+    wined3d_format_calculate_pitch(volume->resource.format, volume->resource.device->surface_alignment,
+            volume->resource.width, volume->resource.height, row_pitch, slice_pitch);
 }
 
 /* This call just uploads data, the caller is responsible for binding the
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 142cb93..443f763 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3347,7 +3347,8 @@ struct wined3d_format
 
 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
         enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
-UINT wined3d_format_calculate_pitch(const struct wined3d_format *format, UINT width) DECLSPEC_HIDDEN;
+void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
+        unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
         UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
-- 
2.1.4




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