[PATCH v2 1/7] d3d11/tests: Test creation of typeless resources.
Józef Kucia
jkucia at codeweavers.com
Tue Feb 9 19:14:24 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Version 2:
* Use D3D11_RESOURCE_DIMENSION instead of a custom enum.
* Use wine_todo_if().
---
dlls/d3d11/tests/d3d11.c | 103 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 103 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 1410b35..1aa4195 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -5021,6 +5021,108 @@ done:
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_typeless_resource(void)
+{
+ D3D11_TEXTURE2D_DESC texture2d_desc;
+ D3D11_TEXTURE3D_DESC texture3d_desc;
+ ID3D11Resource *resource;
+ ID3D11Device *device;
+ ULONG refcount;
+ unsigned int i;
+ HRESULT hr;
+
+ static const struct
+ {
+ DXGI_FORMAT format;
+ D3D11_BIND_FLAG bind_flags;
+ D3D11_RESOURCE_DIMENSION type;
+ BOOL succeeds;
+ BOOL todo;
+ }
+ tests[] =
+ {
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_VERTEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_INDEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32B32A32_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, FALSE},
+ {DXGI_FORMAT_R32G32B32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
+ {DXGI_FORMAT_R16G16B16A16_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32G8X24_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, TRUE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE3D, TRUE, FALSE},
+ {DXGI_FORMAT_R10G10B10A2_TYPELESS, D3D11_BIND_RENDER_TARGET, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R32_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_VERTEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_INDEX_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_CONSTANT_BUFFER, D3D11_RESOURCE_DIMENSION_TEXTURE2D, FALSE, TRUE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R24G8_TYPELESS, D3D11_BIND_DEPTH_STENCIL, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R8G8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R16_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ {DXGI_FORMAT_R8_TYPELESS, D3D11_BIND_SHADER_RESOURCE, D3D11_RESOURCE_DIMENSION_TEXTURE2D, TRUE, FALSE},
+ };
+
+ if (!(device = create_device(NULL)))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ texture2d_desc.Width = 512;
+ texture2d_desc.Height = 512;
+ texture2d_desc.MipLevels = 1;
+ texture2d_desc.ArraySize = 1;
+ texture2d_desc.SampleDesc.Count = 1;
+ texture2d_desc.SampleDesc.Quality = 0;
+ texture2d_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture2d_desc.CPUAccessFlags = 0;
+ texture2d_desc.MiscFlags = 0;
+
+ texture3d_desc.Width = 64;
+ texture3d_desc.Height = 64;
+ texture3d_desc.Depth = 64;
+ texture3d_desc.MipLevels = 1;
+ texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture3d_desc.CPUAccessFlags = 0;
+ texture3d_desc.MiscFlags = 0;
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ if (tests[i].type == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
+ {
+ texture2d_desc.Format = tests[i].format;
+ texture2d_desc.BindFlags = tests[i].bind_flags;
+ hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, (ID3D11Texture2D **)&resource);
+ }
+ else if (tests[i].type == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
+ {
+ texture3d_desc.Format = tests[i].format;
+ texture3d_desc.BindFlags = tests[i].bind_flags;
+ hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, (ID3D11Texture3D **)&resource);
+ }
+ else
+ {
+ trace("Test %u: Unknown resource type %#x.\n", i, tests[i].type);
+ continue;
+ }
+
+ todo_wine_if(tests[i].todo)
+ ok(tests[i].succeeds ? SUCCEEDED(hr) : FAILED(hr), "Test %u: Got unexpected hr %#x.\n", i, hr);
+
+ if (SUCCEEDED(hr))
+ ID3D11Resource_Release(resource);
+ }
+
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -5053,4 +5155,5 @@ START_TEST(d3d11)
test_resource_map();
test_multisample_init();
test_check_multisample_quality_levels();
+ test_create_typeless_resource();
}
--
2.4.10
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