[PATCH 5/5] wined3d: Use wined3d_texture_get_pitch() in wined3d_surface_map().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 10 12:30:00 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 95ee255..45cefca 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2414,10 +2414,15 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
}
if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
+ {
map_desc->row_pitch = surface->resource.width * format->byte_count;
+ map_desc->slice_pitch = surface->resource.height * map_desc->row_pitch;
+ }
else
- map_desc->row_pitch = wined3d_surface_get_pitch(surface);
- map_desc->slice_pitch = surface->resource.height * map_desc->row_pitch;
+ {
+ wined3d_texture_get_pitch(surface->container, surface->texture_level,
+ &map_desc->row_pitch, &map_desc->slice_pitch);
+ }
if (!box)
{
--
2.1.4
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