[PATCH 4/5] wined3d: Mark a couple of unimplemented relative addressing cases with FIXMEs.
Matteo Bruni
mbruni at codeweavers.com
Thu Feb 11 09:10:48 CST 2016
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6b25b4e..ae809fc 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2164,10 +2164,12 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break;
case WINED3DSPR_INPUT:
- /* vertex shaders */
if (version->type == WINED3D_SHADER_TYPE_VERTEX)
{
struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
+
+ if (reg->idx[0].rel_addr)
+ FIXME("VS3+ input registers relative addressing.\n");
if (priv->cur_vs_args->swizzle_map & (1u << reg->idx[0].offset))
*is_color = TRUE;
sprintf(register_name, "%s_in%u", prefix, reg->idx[0].offset);
@@ -2322,6 +2324,8 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
case WINED3DSPR_TEXCRDOUT:
/* Vertex shaders >= 3.0: WINED3DSPR_OUTPUT */
+ if (reg->idx[0].rel_addr)
+ FIXME("VS3 output registers relative addressing.\n");
sprintf(register_name, "%s_out[%u]", prefix, reg->idx[0].offset);
break;
--
2.4.10
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