[PATCH 2/4] d3d11: Do not generate ERR messages for unrecognized shader bytecode.

Józef Kucia jkucia at codeweavers.com
Thu Feb 11 18:27:43 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/shader.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index c645b0b..fb4c15c 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -66,7 +66,7 @@ static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, st
 
     if (FAILED(hr))
     {
-        ERR("Failed to parse shader, hr %#x\n", hr);
+        FIXME("Failed to parse shader, hr %#x.\n", hr);
         shader_free_signature(shader_info->input_signature);
         shader_free_signature(shader_info->output_signature);
     }
@@ -378,7 +378,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
     shader_info.output_signature = &output_signature;
     if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
     {
-        ERR("Failed to extract shader, hr %#x.\n", hr);
+        WARN("Failed to extract shader, hr %#x.\n", hr);
         wined3d_private_store_cleanup(&shader->private_store);
         wined3d_mutex_unlock();
         return hr;
@@ -697,7 +697,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
     shader_info.output_signature = &output_signature;
     if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
     {
-        ERR("Failed to extract shader, hr %#x.\n", hr);
+        WARN("Failed to extract shader, hr %#x.\n", hr);
         wined3d_private_store_cleanup(&shader->private_store);
         wined3d_mutex_unlock();
         return hr;
@@ -1023,7 +1023,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
     shader_info.output_signature = &output_signature;
     if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
     {
-        ERR("Failed to extract shader, hr %#x.\n", hr);
+        WARN("Failed to extract shader, hr %#x.\n", hr);
         wined3d_private_store_cleanup(&shader->private_store);
         wined3d_mutex_unlock();
         return hr;
-- 
2.4.10




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