[PATCH 3/4] d3d11: Extract SM5 shader code from DXBC.
Józef Kucia
jkucia at codeweavers.com
Thu Feb 11 18:27:44 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/d3d11_private.h | 1 +
dlls/d3d11/shader.c | 2 ++
2 files changed, 3 insertions(+)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 873e17d..9d5fd8f 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -44,6 +44,7 @@
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
+#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
struct d3d_device;
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index fb4c15c..0e277fc 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -42,6 +42,8 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
break;
case TAG_SHDR:
+ case TAG_SHEX:
+ if (shader_info->shader_code) FIXME("Multiple SHDR/SHEX chunks.\n");
shader_info->shader_code = (const DWORD *)data;
break;
--
2.4.10
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