[PATCH 4/6] wined3d: Add shader limits for SM5.

Matteo Bruni mbruni at codeweavers.com
Tue Feb 16 13:48:06 CST 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/shader.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f577647..88c064c 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -487,12 +487,14 @@ static void shader_set_limits(struct wined3d_shader *shader)
          * shaders to 256. */
         {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), { 4, 16, 256, 16, 12,  0}},
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0, 16,  0}},
+        {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32,  0}},
         {0}
     },
     gs_limits[] =
     {
         /* min_version, max_version, sampler, constant_int, constant_float, constant_bool, packed_output, packed_input */
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0, 32, 16}},
+        {WINED3D_SHADER_VERSION(5, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0, 32, 32}},
         {0}
     },
     ps_limits[] =
@@ -503,7 +505,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
         {WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 0), {16,  0,  32,  0,  0,  0}},
         {WINED3D_SHADER_VERSION(2, 1), WINED3D_SHADER_VERSION(2, 1), {16, 16,  32, 16,  0,  0}},
         {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), {16, 16, 224, 16,  0, 12}},
-        {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(4, 0), {16,  0,   0,  0,  0, 32}},
+        {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0,  0, 32}},
         {0}
     };
     const struct limits_entry *limits_array;
-- 
2.4.10




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