[PATCH 5/6] wined3d: Enable SM5 shaders in the GLSL backend.

Matteo Bruni mbruni at codeweavers.com
Tue Feb 16 13:48:07 CST 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 1e31bde..771e57d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7972,9 +7972,12 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
 {
     UINT shader_model;
 
+    /* FIXME: Check for the extensions required for SM5 support
+     * (ARB_compute_shader, ARB_tessellation_shader, ARB_gpu_shader5, ...) as
+     * soon as we introduce them. */
     if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
             && gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS])
-        shader_model = 4;
+        shader_model = 5;
     /* ARB_shader_texture_lod or EXT_gpu_shader4 is required for the SM3
      * texldd and texldl instructions. */
     else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] || gl_info->supported[EXT_GPU_SHADER4])
-- 
2.4.10




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