[PATCH 1/6] d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 17 11:35:30 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 5bc39a6..13de8ec 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3042,7 +3042,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
return hr;
}
- d3d_surface = wined3d_resource_get_parent(wined3d_texture_get_sub_resource(*texture, 0));
+ d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0);
d3d_surface->parent_device = &device->IDirect3DDevice8_iface;
return hr;
--
2.1.4
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