[PATCH 5/6] d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_GetSurfaceLevel().
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 17 11:35:34 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d8/texture.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index c4b986d..1636536 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -274,19 +274,17 @@ static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
UINT level, IDirect3DSurface8 **surface)
{
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
- struct wined3d_resource *sub_resource;
struct d3d8_surface *surface_impl;
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
- surface_impl = wined3d_resource_get_parent(sub_resource);
*surface = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*surface);
wined3d_mutex_unlock();
--
2.1.4
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