[PATCH 6/6] wined3d: Introduce wined3d_texture_check_block_align().

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 17 11:35:35 CST 2016


From: Stefan Dösinger <stefan at codeweavers.com>

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c         | 31 ++-----------------------------
 dlls/wined3d/texture.c         | 29 +++++++++++++++++++++++++++++
 dlls/wined3d/volume.c          | 31 ++-----------------------------
 dlls/wined3d/wined3d_private.h |  2 ++
 4 files changed, 35 insertions(+), 58 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c1d7b18..7858d15 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1538,38 +1538,11 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
     }
 }
 
-static BOOL surface_check_block_align(struct wined3d_surface *surface, const struct wined3d_box *box)
-{
-    UINT width_mask, height_mask;
-
-    if (!box->left && !box->top
-            && box->right == surface->resource.width
-            && box->bottom == surface->resource.height)
-        return TRUE;
-
-    if ((box->left >= box->right)
-            || (box->top >= box->bottom)
-            || (box->right > surface->resource.width)
-            || (box->bottom > surface->resource.height))
-        return FALSE;
-
-    /* This assumes power of two block sizes, but NPOT block sizes would be
-     * silly anyway. */
-    width_mask = surface->resource.format->block_width - 1;
-    height_mask = surface->resource.format->block_height - 1;
-
-    if (!(box->left & width_mask) && !(box->top & height_mask)
-            && !(box->right & width_mask) && !(box->bottom & height_mask))
-        return TRUE;
-
-    return FALSE;
-}
-
 static BOOL surface_check_block_align_rect(struct wined3d_surface *surface, const RECT *rect)
 {
     struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
 
-    return surface_check_block_align(surface, &box);
+    return wined3d_texture_check_block_align(surface->container, surface->texture_level, &box);
 }
 
 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
@@ -2301,7 +2274,7 @@ HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_
     }
 
     if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
-            && !surface_check_block_align(surface, box))
+            && !wined3d_texture_check_block_align(surface->container, surface->texture_level, box))
     {
         WARN("Map box %s is misaligned for %ux%u blocks.\n",
                 debug_box(box), format->block_width, format->block_height);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 7a24ff0..804856b 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1201,6 +1201,35 @@ static const struct wined3d_texture_ops texture3d_ops =
     texture3d_prepare_texture,
 };
 
+BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
+        unsigned int level, const struct wined3d_box *box)
+{
+    const struct wined3d_format *format = texture->resource.format;
+    unsigned int height = max(1, texture->resource.height >> level);
+    unsigned int width = max(1, texture->resource.width >> level);
+    unsigned int width_mask, height_mask;
+
+    if ((box->left >= box->right)
+            || (box->top >= box->bottom)
+            || (box->right > width)
+            || (box->bottom > height))
+        return FALSE;
+
+    /* This assumes power of two block sizes, but NPOT block sizes would be
+     * silly anyway.
+     *
+     * This also assumes that the format's block depth is 1. */
+    width_mask = format->block_width - 1;
+    height_mask = format->block_height - 1;
+
+    if ((box->left & width_mask) || (box->top & height_mask)
+            || (box->right & width_mask && box->right != width)
+            || (box->bottom & height_mask && box->bottom != height))
+        return FALSE;
+
+    return TRUE;
+}
+
 static HRESULT texture3d_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
         struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
 {
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 75585d8..6f5de73 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -433,34 +433,6 @@ static void volume_unload(struct wined3d_resource *resource)
     resource_unload(resource);
 }
 
-static BOOL volume_check_block_align(const struct wined3d_volume *volume,
-        const struct wined3d_box *box)
-{
-    UINT width_mask, height_mask;
-    const struct wined3d_format *format = volume->resource.format;
-
-    if (!box)
-        return TRUE;
-
-    /* This assumes power of two block sizes, but NPOT block sizes would be
-     * silly anyway.
-     *
-     * This also assumes that the format's block depth is 1. */
-    width_mask = format->block_width - 1;
-    height_mask = format->block_height - 1;
-
-    if (box->left & width_mask)
-        return FALSE;
-    if (box->top & height_mask)
-        return FALSE;
-    if (box->right & width_mask && box->right != volume->resource.width)
-        return FALSE;
-    if (box->bottom & height_mask && box->bottom != volume->resource.height)
-        return FALSE;
-
-    return TRUE;
-}
-
 static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *volume,
         const struct wined3d_box *box)
 {
@@ -512,7 +484,8 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
         WARN("Map box is invalid.\n");
         return WINED3DERR_INVALIDCALL;
     }
-    if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !volume_check_block_align(volume, box))
+    if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
+            && !wined3d_texture_check_block_align(volume->container, volume->texture_level, box))
     {
         WARN("Map box %s is misaligned for %ux%u blocks.\n",
                 debug_box(box), format->block_width, format->block_height);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a243727..a20bc65 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2405,6 +2405,8 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
         struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
 void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
         struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
+BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
+        unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
 void wined3d_texture_force_reload(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
 void wined3d_texture_load(struct wined3d_texture *texture,
         struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
-- 
2.1.4




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