[PATCH 3/6] d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_cube_GetCubeMapSurface().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 18 10:29:58 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/texture.c | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 3de197d..cf5827d 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -631,7 +631,6 @@ static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
         D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
 {
     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
-    struct wined3d_resource *sub_resource;
     struct d3d8_surface *surface_impl;
     UINT sub_resource_idx;
     DWORD level_count;
@@ -647,13 +646,12 @@ static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
     }
 
     sub_resource_idx = level_count * face + level;
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+    if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
     {
         wined3d_mutex_unlock();
         return D3DERR_INVALIDCALL;
     }
 
-    surface_impl = wined3d_resource_get_parent(sub_resource);
     *surface = &surface_impl->IDirect3DSurface8_iface;
     IDirect3DSurface8_AddRef(*surface);
     wined3d_mutex_unlock();
-- 
2.1.4




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