[PATCH 5/6] d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_UnlockBox().

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 18 10:30:00 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/texture.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 2b9df09..b9f5824 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1029,20 +1029,16 @@ static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
 static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
 {
     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
-    struct wined3d_resource *sub_resource;
     struct d3d8_volume *volume_impl;
     HRESULT hr;
 
     TRACE("iface %p, level %u.\n", iface, level);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+    if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
         hr = D3DERR_INVALIDCALL;
     else
-    {
-        volume_impl = wined3d_resource_get_parent(sub_resource);
         hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
-    }
     wined3d_mutex_unlock();
 
     return hr;
-- 
2.1.4




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