[PATCH 2/4] d3d9/tests: Test multisample flip.

Stefan Dösinger stefandoesinger at gmx.at
Wed Feb 24 16:28:09 CST 2016


Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
 dlls/d3d9/tests/visual.c | 45 +++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 45 insertions(+)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index b96ccd1..f531dc5 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -20211,6 +20211,51 @@ static void test_flip(void)
 
     refcount = IDirect3DDevice9_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
+
+    if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+            D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
+    {
+        skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisample flip test.\n");
+        goto done;
+    }
+
+    present_parameters.BackBufferCount = 2;
+    present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
+    present_parameters.Flags = 0;
+    hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+            window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
+
+    for (i = 0; i < present_parameters.BackBufferCount; ++i)
+    {
+        hr = IDirect3DDevice9_GetBackBuffer(device, 0, i, D3DBACKBUFFER_TYPE_MONO, &back_buffers[i]);
+        ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
+    }
+
+    hr = IDirect3DDevice9_SetRenderTarget(device, 0, back_buffers[1]);
+    ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+    ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_CreateRenderTarget(device, 640, 480, D3DFMT_A8R8G8B8,
+            D3DMULTISAMPLE_NONE, 0, TRUE, &test_surface, NULL);
+    ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_StretchRect(device, back_buffers[0], NULL, test_surface, NULL, D3DTEXF_POINT);
+    ok(SUCCEEDED(hr), "StretchRect failed, hr %#x.\n", hr);
+
+    color = getPixelColorFromSurface(test_surface, 1, 1);
+    ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color);
+
+    IDirect3DSurface9_Release(test_surface);
+    for (i = 0; i < present_parameters.BackBufferCount; ++i)
+        IDirect3DSurface9_Release(back_buffers[i]);
+
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+
+done:
     IDirect3D9_Release(d3d);
     DestroyWindow(window);
 }
-- 
2.4.10




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