[2/2] wined3d: Fix TRACE in wined3d_texture_update_desc function.

Sebastian Lackner sebastian at fds-team.de
Fri Feb 26 01:00:06 CST 2016


Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
 dlls/wined3d/texture.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0533f99..e4ffce7 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -611,7 +611,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
 
     TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
             "mem %p, pitch %u.\n",
-            texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_type, mem, pitch);
+            texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
 
     if (!resource_size)
         return WINED3DERR_INVALIDCALL;
-- 
2.7.1



More information about the wine-patches mailing list