[2/2] wined3d: Fix TRACE in wined3d_texture_update_desc function.
Sebastian Lackner
sebastian at fds-team.de
Fri Feb 26 01:00:06 CST 2016
Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 0533f99..e4ffce7 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -611,7 +611,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
"mem %p, pitch %u.\n",
- texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_type, mem, pitch);
+ texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
if (!resource_size)
return WINED3DERR_INVALIDCALL;
--
2.7.1
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