[PATCH 7/7] d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().

Henri Verbeet hverbeet at codeweavers.com
Mon Feb 29 04:38:27 CST 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d8/device.c | 9 +++------
 1 file changed, 3 insertions(+), 6 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 13de8ec..0c19b3f 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1035,8 +1035,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
     struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
     struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
     enum wined3d_format_id src_format, dst_format;
-    struct wined3d_resource_desc wined3d_desc;
-    struct wined3d_resource *wined3d_resource;
+    struct wined3d_sub_resource_desc wined3d_desc;
     UINT src_w, src_h;
 
     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
@@ -1046,8 +1045,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
      * destination texture is in WINED3D_POOL_DEFAULT. */
 
     wined3d_mutex_lock();
-    wined3d_resource = wined3d_texture_get_sub_resource(src->wined3d_texture, src->sub_resource_idx);
-    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+    wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc);
     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
     {
         WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
@@ -1058,8 +1056,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
     src_w = wined3d_desc.width;
     src_h = wined3d_desc.height;
 
-    wined3d_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx);
-    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+    wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc);
     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
     {
         WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
-- 
2.1.4




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