[PATCH 5/7] wined3d: Introduce wined3d_texture_get_sub_resource_desc().
Henri Verbeet
hverbeet at codeweavers.com
Mon Feb 29 04:38:25 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 31 +++++++++++++++++++++++++++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 15 +++++++++++++++
3 files changed, 47 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 76cdc72..ea19a2d 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1553,6 +1553,37 @@ void CDECL wined3d_texture_set_sub_resource_parent(struct wined3d_texture *textu
texture->sub_resources[sub_resource_idx].resource->parent = parent;
}
+HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
+{
+ unsigned int sub_count = texture->level_count * texture->layer_count;
+ const struct wined3d_resource *resource;
+ unsigned int level_idx;
+
+ TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture, sub_resource_idx, desc);
+
+ if (sub_resource_idx >= sub_count)
+ {
+ WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count);
+ return WINED3DERR_INVALIDCALL;
+ }
+
+ resource = &texture->resource;
+ desc->format = resource->format->id;
+ desc->multisample_type = resource->multisample_type;
+ desc->multisample_quality = resource->multisample_quality;
+ desc->usage = resource->usage;
+ desc->pool = resource->pool;
+
+ level_idx = sub_resource_idx % texture->level_count;
+ desc->width = max(1, resource->width >> level_idx);
+ desc->height = max(1, resource->height >> level_idx);
+ desc->depth = max(1, resource->depth >> level_idx);
+ desc->size = texture->sub_resources[sub_resource_idx].resource->size;
+
+ return WINED3D_OK;
+}
+
HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 0d6ce42..5e2e426 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -251,6 +251,7 @@
@ cdecl wined3d_texture_get_pitch(ptr long ptr ptr)
@ cdecl wined3d_texture_get_resource(ptr)
@ cdecl wined3d_texture_get_sub_resource(ptr long)
+@ cdecl wined3d_texture_get_sub_resource_desc(ptr long ptr)
@ cdecl wined3d_texture_get_sub_resource_parent(ptr long)
@ cdecl wined3d_texture_incref(ptr)
@ cdecl wined3d_texture_preload(ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index b892102..1af0d52 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1635,6 +1635,19 @@ struct wined3d_resource_desc
UINT size;
};
+struct wined3d_sub_resource_desc
+{
+ enum wined3d_format_id format;
+ enum wined3d_multisample_type multisample_type;
+ UINT multisample_quality;
+ DWORD usage;
+ enum wined3d_pool pool;
+ UINT width;
+ UINT height;
+ UINT depth;
+ UINT size;
+};
+
struct wined3d_clip_status
{
DWORD clip_union;
@@ -2447,6 +2460,8 @@ void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
UINT sub_resource_idx);
+HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
+ unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
--
2.1.4
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