[PATCH 7/7] wined3d: Reorder WINED3DSIH values alphabetically in shader_glsl_map2gl().
Józef Kucia
jkucia at codeweavers.com
Mon Jan 4 06:03:42 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 9c65ae4..e2d16b5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3191,14 +3191,14 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
/* TODO: Possibly make this a table for faster lookups */
switch (ins->handler_idx)
{
- case WINED3DSIH_IMAX: instruction = "max"; break;
- case WINED3DSIH_IMIN: instruction = "min"; break;
- case WINED3DSIH_MIN: instruction = "min"; break;
- case WINED3DSIH_MAX: instruction = "max"; break;
case WINED3DSIH_ABS: instruction = "abs"; break;
- case WINED3DSIH_FRC: instruction = "fract"; break;
case WINED3DSIH_DSX: instruction = "dFdx"; break;
case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
+ case WINED3DSIH_FRC: instruction = "fract"; break;
+ case WINED3DSIH_IMAX: instruction = "max"; break;
+ case WINED3DSIH_IMIN: instruction = "min"; break;
+ case WINED3DSIH_MAX: instruction = "max"; break;
+ case WINED3DSIH_MIN: instruction = "min"; break;
case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
case WINED3DSIH_SQRT: instruction = "sqrt"; break;
default: instruction = "";
--
2.4.10
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