[PATCH 3/6] wined3d: Add support for WINED3DFMT_BC2_UNORM format.

Józef Kucia jkucia at codeweavers.com
Thu Jan 7 03:54:41 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 397826b..d828779 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -58,6 +58,7 @@ static const struct wined3d_format_channels formats[] =
     {WINED3DFMT_DXT4,                       0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_DXT5,                       0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_BC1_UNORM,                  0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
+    {WINED3DFMT_BC2_UNORM,                  0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_BC3_UNORM,                  0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_MULTI2_ARGB8,               0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_G8R8_G8B8,                  0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
@@ -209,6 +210,7 @@ static const struct wined3d_format_block_info format_block_info[] =
     {WINED3DFMT_DXT4,      4,  4,  16, TRUE},
     {WINED3DFMT_DXT5,      4,  4,  16, TRUE},
     {WINED3DFMT_BC1_UNORM, 4,  4,  8,  TRUE},
+    {WINED3DFMT_BC2_UNORM, 4,  4,  16, TRUE},
     {WINED3DFMT_BC3_UNORM, 4,  4,  16, TRUE},
     {WINED3DFMT_ATI1N,     4,  4,  8,  FALSE},
     {WINED3DFMT_ATI2N,     4,  4,  16, FALSE},
@@ -959,6 +961,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_COMPRESSED,
             EXT_TEXTURE_COMPRESSION_S3TC, NULL},
+    {WINED3DFMT_BC2_UNORM,              GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,       0,
+            GL_RGBA,                    GL_UNSIGNED_BYTE,                 0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+            | WINED3DFMT_FLAG_COMPRESSED,
+            EXT_TEXTURE_COMPRESSION_S3TC, NULL},
     {WINED3DFMT_BC3_UNORM,              GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,       0,
             GL_RGBA,                    GL_UNSIGNED_BYTE,                 0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
@@ -2664,6 +2671,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
     idx = getFmtIdx(WINED3DFMT_BC1_UNORM);
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
+    idx = getFmtIdx(WINED3DFMT_BC2_UNORM);
+    gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
     idx = getFmtIdx(WINED3DFMT_BC3_UNORM);
     gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
     /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
-- 
2.4.10




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