[PATCH 6/6] wined3d: Add support for WINED3DFMT_R8G8_UNORM format.

Józef Kucia jkucia at codeweavers.com
Thu Jan 7 03:54:44 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d828779..f06affd 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -102,6 +102,7 @@ static const struct wined3d_format_channels formats[] =
     {WINED3DFMT_R16G16_UNORM,              16, 16,  0,  0,   0, 16,  0,  0,    4,   0,     0},
     {WINED3DFMT_B10G10R10A2_UNORM,         10, 10, 10,  2,  20, 10,  0, 30,    4,   0,     0},
     {WINED3DFMT_R16G16B16A16_UNORM,        16, 16, 16, 16,   0, 16, 32, 48,    8,   0,     0},
+    {WINED3DFMT_R8G8_UNORM,                 8,  8,  0,  0,   0,  8,  0,  0,    2,   0,     0},
     /* Luminance */
     {WINED3DFMT_L8_UNORM,                   0,  0,  0,  0,   0,  0,  0,  0,    1,   0,     0},
     {WINED3DFMT_L8A8_UNORM,                 0,  0,  0,  8,   0,  0,  0,  8,    2,   0,     0},
@@ -1109,6 +1110,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_RENDERTARGET,
             WINED3D_GL_EXT_NONE,        NULL},
+    {WINED3DFMT_R8G8_UNORM,             GL_RG8,                           GL_RG8,                                 0,
+            GL_RG,                      GL_UNSIGNED_BYTE,                 0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
+            ARB_TEXTURE_RG,             NULL},
     /* Luminance */
     {WINED3DFMT_L8_UNORM,               GL_LUMINANCE8,                    GL_SLUMINANCE8_EXT,                     0,
             GL_LUMINANCE,               GL_UNSIGNED_BYTE,                 0,
-- 
2.4.10




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