[PATCH 2/7] wined3d: Recognize SM4 ilt opcode.

Józef Kucia jkucia at codeweavers.com
Mon Jan 11 04:53:21 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6b67c7d..e54fc24 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5258,6 +5258,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_IF                    */ NULL /* Hardcoded into the shader */,
     /* WINED3DSIH_IFC                   */ shader_hw_ifc,
     /* WINED3DSIH_IGE                   */ NULL,
+    /* WINED3DSIH_ILT                   */ NULL,
     /* WINED3DSIH_IMAX                  */ NULL,
     /* WINED3DSIH_IMIN                  */ NULL,
     /* WINED3DSIH_IMUL                  */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index a18e7a8..fa02ed8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7906,6 +7906,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_IF                    */ shader_glsl_if,
     /* WINED3DSIH_IFC                   */ shader_glsl_ifc,
     /* WINED3DSIH_IGE                   */ shader_glsl_relop,
+    /* WINED3DSIH_ILT                   */ NULL,
     /* WINED3DSIH_IMAX                  */ shader_glsl_map2gl,
     /* WINED3DSIH_IMIN                  */ shader_glsl_map2gl,
     /* WINED3DSIH_IMUL                  */ shader_glsl_imul,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d63a377..d3482fc 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -86,6 +86,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_IF                    */ "if",
     /* WINED3DSIH_IFC                   */ "ifc",
     /* WINED3DSIH_IGE                   */ "ige",
+    /* WINED3DSIH_ILT                   */ "ilt",
     /* WINED3DSIH_IMAX                  */ "imax",
     /* WINED3DSIH_IMIN                  */ "imin",
     /* WINED3DSIH_IMUL                  */ "imul",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index c1f20b0..acc1b4b 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -99,6 +99,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_IF                   = 0x1f,
     WINED3D_SM4_OP_IEQ                  = 0x20,
     WINED3D_SM4_OP_IGE                  = 0x21,
+    WINED3D_SM4_OP_ILT                  = 0x22,
     WINED3D_SM4_OP_IMAX                 = 0x24,
     WINED3D_SM4_OP_IMIN                 = 0x25,
     WINED3D_SM4_OP_IMUL                 = 0x26,
@@ -271,6 +272,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_IF,                     WINED3DSIH_IF,                  "",     "U"},
     {WINED3D_SM4_OP_IEQ,                    WINED3DSIH_IEQ,                 "U",    "II"},
     {WINED3D_SM4_OP_IGE,                    WINED3DSIH_IGE,                 "U",    "II"},
+    {WINED3D_SM4_OP_ILT,                    WINED3DSIH_ILT,                 "U",    "II"},
     {WINED3D_SM4_OP_IMAX,                   WINED3DSIH_IMAX,                "I",    "II"},
     {WINED3D_SM4_OP_IMIN,                   WINED3DSIH_IMIN,                "I",    "II"},
     {WINED3D_SM4_OP_IMUL,                   WINED3DSIH_IMUL,                "II",   "II"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 86f4123..d603898 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -501,6 +501,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_IF,
     WINED3DSIH_IFC,
     WINED3DSIH_IGE,
+    WINED3DSIH_ILT,
     WINED3DSIH_IMAX,
     WINED3DSIH_IMIN,
     WINED3DSIH_IMUL,
-- 
2.4.10




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