[PATCH 5/7] wined3d: Recognize SM4 ineg opcode.

Józef Kucia jkucia at codeweavers.com
Mon Jan 11 04:53:24 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 1 +
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 6 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ac7964e..074b74f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5264,6 +5264,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_IMIN                  */ NULL,
     /* WINED3DSIH_IMUL                  */ NULL,
     /* WINED3DSIH_INE                   */ NULL,
+    /* WINED3DSIH_INEG                  */ NULL,
     /* WINED3DSIH_ISHL                  */ NULL,
     /* WINED3DSIH_ITOF                  */ NULL,
     /* WINED3DSIH_LABEL                 */ shader_hw_label,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f11acc4..27c079b 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7912,6 +7912,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_IMIN                  */ shader_glsl_map2gl,
     /* WINED3DSIH_IMUL                  */ shader_glsl_imul,
     /* WINED3DSIH_INE                   */ NULL,
+    /* WINED3DSIH_INEG                  */ NULL,
     /* WINED3DSIH_ISHL                  */ shader_glsl_binop,
     /* WINED3DSIH_ITOF                  */ shader_glsl_to_float,
     /* WINED3DSIH_LABEL                 */ shader_glsl_label,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 3ddaa0f..d747816 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -92,6 +92,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_IMIN                  */ "imin",
     /* WINED3DSIH_IMUL                  */ "imul",
     /* WINED3DSIH_INE                   */ "ine",
+    /* WINED3DSIH_INEG                  */ "ineg",
     /* WINED3DSIH_ISHL                  */ "ishl",
     /* WINED3DSIH_ITOF                  */ "itof",
     /* WINED3DSIH_LABEL                 */ "label",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 4636c5f..6e02352 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -105,6 +105,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_IMIN                 = 0x25,
     WINED3D_SM4_OP_IMUL                 = 0x26,
     WINED3D_SM4_OP_INE                  = 0x27,
+    WINED3D_SM4_OP_INEG                 = 0x28,
     WINED3D_SM4_OP_ISHL                 = 0x29,
     WINED3D_SM4_OP_ITOF                 = 0x2b,
     WINED3D_SM4_OP_LD                   = 0x2d,
@@ -280,6 +281,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_IMIN,                   WINED3DSIH_IMIN,                "I",    "II"},
     {WINED3D_SM4_OP_IMUL,                   WINED3DSIH_IMUL,                "II",   "II"},
     {WINED3D_SM4_OP_INE,                    WINED3DSIH_INE,                 "U",    "II"},
+    {WINED3D_SM4_OP_INEG,                   WINED3DSIH_INEG,                "I",    "I"},
     {WINED3D_SM4_OP_ISHL,                   WINED3DSIH_ISHL,                "I",    "II"},
     {WINED3D_SM4_OP_ITOF,                   WINED3DSIH_ITOF,                "F",    "I"},
     {WINED3D_SM4_OP_LD,                     WINED3DSIH_LD,                  "U",    "IR"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 22dd551..07007c0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -507,6 +507,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_IMIN,
     WINED3DSIH_IMUL,
     WINED3DSIH_INE,
+    WINED3DSIH_INEG,
     WINED3DSIH_ISHL,
     WINED3DSIH_ITOF,
     WINED3DSIH_LABEL,
-- 
2.4.10




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