[PATCH 2/3] d3dx9: Store all values passed to the create and return them in the correct functions (try 3)
Alistair Leslie-Hughes
leslie_alistair at hotmail.com
Tue Jan 12 01:34:31 CST 2016
Use animation for variable name.
Removed unneeded variable name changes.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
---
dlls/d3dx9_36/animation.c | 33 +++++++++++++++++++++++++--------
1 file changed, 25 insertions(+), 8 deletions(-)
diff --git a/dlls/d3dx9_36/animation.c b/dlls/d3dx9_36/animation.c
index 5ac9b85..b44a014 100644
--- a/dlls/d3dx9_36/animation.c
+++ b/dlls/d3dx9_36/animation.c
@@ -27,6 +27,11 @@ struct d3dx9_animation_controller
{
ID3DXAnimationController ID3DXAnimationController_iface;
LONG ref;
+
+ UINT max_outputs;
+ UINT max_sets;
+ UINT max_tracks;
+ UINT max_events;
};
static inline struct d3dx9_animation_controller *impl_from_ID3DXAnimationController(ID3DXAnimationController *iface)
@@ -78,30 +83,38 @@ static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface)
{
- FIXME("iface %p stub.\n", iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
- return 0;
+ TRACE("iface %p.\n", iface);
+
+ return animation->max_outputs;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface)
{
- FIXME("iface %p stub.\n", iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
- return 0;
+ TRACE("iface %p.\n", iface);
+
+ return animation->max_sets;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface)
{
- FIXME("iface %p stub.\n", iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
- return 0;
+ TRACE("iface %p.\n", iface);
+
+ return animation->max_tracks;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface)
{
- FIXME("iface %p stub.\n", iface);
+ struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
- return 0;
+ TRACE("iface %p.\n", iface);
+
+ return animation->max_events;
}
static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface,
@@ -445,6 +458,10 @@ HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT max_sets,
object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl;
object->ref = 1;
+ object->max_outputs = max_outputs;
+ object->max_sets = max_sets;
+ object->max_tracks = max_tracks;
+ object->max_events = max_events;
*controller = &object->ID3DXAnimationController_iface;
--
2.6.4
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